Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Mario Super Sluggers
Mario Super Sluggers | |
---|---|
Developer(s) | Namco Bandai Games, NOW Production |
Publisher(s) | Nintendo |
Series | Mario Sports |
Platform(s) | Wii |
Release date(s) | JP May 19, 2008 NA May 25, 2008 |
Genre(s) | Sports, Baseball |
Mode(s) | Single-player and Multiplayer |
Input methods | Wii Remote, Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Super Sluggers, known in Japan as Super Mario Stadium Family Baseball (スーパーマリオスタジアム ファミリーベースボール, Sūpā Mario Sutajiamu Famirī Bēsubōru), is a sports video game for the Wii developed by Namco Bandai Games and NOW Production, and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the Nintendo GameCube. It was unreleased in Europe and Australia, due to being in production at the same time as Mario Kart Wii that was released two months earlier.
The gameplay of Mario Super Sluggers is similar to that of its predecessor: an arcade-style baseball game with power ups, multiple gameplay modes, and minigames. Sluggers primarily differs from Superstar Baseball with the addition of Wii controls akin to the Baseball sub-game in Wii Sports. There are three control methods available: Wii Remote by itself, Wii Remote and the Nunchuk, and the Wii Remote held sideways.
Problems
Sound Desyncs
The musical instruments may desync with one another with DSP HLE. Desyncs can lead to game freezes. Use DSP LLE to fix it.
Neon Sign Minigame
During the Neon Sign minigame, the camera will zoom in on the sign, but something white will cover it and make it incredibly difficult to complete the minigame. This problem could be prevented in the past by turning on "Disable Per-pixel Depth", but that option was removed in 3.5-147. The addition of the Fast Depth Calculation control in 3.5-1344 did NOT correct this problem. There is no solution at this time. See issue 6013.
Captain Stare-offs blackness
At the beginning of each game, the screen is divided and the two captains "stare off" before one throws the ball at the other. With EFB to Texture, the viewports that would show the captains show nothing but blackness. Use EFB to Ram to see them.
Shaking
With the DX11 backend, the screen will constantly shake vertically at a 1 pixel size. The game is still playable, but it is very annoying. DX9 and OpenGL do not have the shaking error, use one of those as your video backend to avoid the issue.
Blur
Mario Super Slugger uses a blur effect in some menus. EFB to Texture does not emulate this effect. It is only present during menus and has no impact on gameplay whatsoever, so use EFB to RAM to restore the effect if you want it. Corrected by an unknown revision before 3.5-397.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DX9 or OpenGL | DX11 has a shaking issue |
Scaled EFB Copy | Ram | Needed for "stare-offs" |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | DSP-LLE | Fixes music desyncs |
Version Compatibility
The graph below charts the compatibility with Mario Super Sluggers since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-683 | Windows 7 x86 | Intel Core i3-530 @ 3.52GHz | nVidia GeForce GTX 550 Ti | Tested using pretty much the default settings. No major audio/video issues. The game seems to need a high-end CPU despite not having many differences to its prequel. Getting 40 FPS on menus, and 35 FPS in game. | Orang |
Gameplay Videos
- Namco Bandai Games (Developer)
- NOW Production (Developer)
- Nintendo (Publisher)
- Mario Sports (Series)
- Japan (Release region)
- North America (Release region)
- 2008 (Initial release year)
- Sports (Genre)
- Baseball (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- DSP Emulator Engine (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Untested for 10000+ revisions
- Wii games