Mario Superstar Baseball
|Mario Superstar Baseball
|Namco Bandai Games, Now Production
|JP July 21, 2005
NA August 29, 2005
EU November 11, 2005
|Single-player, Multiplayer (4)
Mario Superstar Baseball, known in Japan as Super Mario Stadium Miracle Baseball (スーパーマリオスタジアム ミラクルベースボール Sūpā Mario Sutajiamu Mirakuru Bēsubōru) is a sports game that was developed by Namco and NOW Production and published by Nintendo for the Nintendo GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. The game has a sequel, Mario Super Sluggers for the Wii.
Gameplay mainly focuses on the player assuming the role of any Mario series character to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball match, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mario Superstar Baseball since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|AMD Phenom II X4 910 @ 3 GHz
|AMD Radeon HD 6970
|100% Speed, Annoying sounds after loading game.
|Intel Core i5-760
|NVIDIA GeForce GTX 470
|Minor graphical/Audio Issues, otherwise playable and full speed.
|Intel Core i5-3570K @ 4.4 GHz
|NVIDIA GeForce GTX 460
|Game runs at full speed with no random slowdowns. Minor graphical glitches are visible during gameplay but the game is still playable. No audio issues with LLE. EFB to Texture causes shadows to stop rendering.
|AMD FX-8350 @ 4 GHz
|AMD Radeon R9 290X
|100% Speed. No shadows for characters. Sometimes crashes in mid game
|AMD FX-6100 @ 4 GHz
|AMD Radeon HD 7850
|Usually 60FPS, some dips but never during play. Roughly every second or third match, the game will crash.
|Intel Core i5-3570K @ 3.8 GHz
|NVIDIA GeForce GTX 760
|Perfect. Shadows work on EFB Copies to Texture now.
- Mario Superstar Baseball on NVIDIA SHIELD Android TV running on the Dolphin Emulator (Nintendo GameCube)