Mario Superstar Baseball

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Mario Superstar Baseball
Mario Superstar Baseball.jpg
Developer(s) Namco, Now Production
Publisher(s) Nintendo
Platform(s) GameCube
Release date(s) JP July 21, 2005
NA August 29, 2005
EU November 11, 2005
Genre(s) Sports, Baseball
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mario Superstar Baseball
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Mario Superstar Baseball, known in Japan as Super Mario Stadium Miracle Baseball ((スーパーマリオスタジアム ミラクルベースボール Sūpā Mario Sutajiamu Mirakuru Bēsubōru) is a sports game that was developed by Namco and NOW Production and published by Nintendo for the Nintendo GameCube. The game was created in the vein of other Mario sports games such as Mario Golf: Toadstool Tour and Mario Power Tennis. The game has a sequel, Mario Super Sluggers for the Wii.

Gameplay mainly focuses on the player assuming the role of any Mario series character to challenge any opposing teams compatible in the Challenge Mode, the final being Bowser, having baseball matches to see who will win the Cup of the mode. Other playable modes include Exhibition Mode, in which players choose the leader and the other rosters in the team and challenge another team to a single baseball match, and Minigames where the player must complete a certain mission. A common power-up in the game is a charged swing, a hit by a baseball bat performed by a character that will give the ball a strong hit, causing the length of a normal hit baseball to be twice as powerful.

Problems

Audio issues

With DSP HLE on builds before 3.5-78, severe audio issues such as crackling, music stopping, and other problems occur. DSP HLE on builds newer than 3.5-78 still have music stopping problems, but sound effects work correctly. Use DSP LLE to avoid this.

Black Texture/Shadow Problems

In the stands and below flags along the walls only the left side of the stadium, there is some sort of odd shadow. The practice area also has an area that is completely blacked out similarly. This occurs in OpenGL, D3D9, and D3D11. Only Software can render it appropriately, but even then it has a black bar along the bottom and extreme slow speed. See issue 6009.

Incorrect Character Shadows in D3D11

With D3D11 character shadows will display bizzarely with EFB to Ram. EFB to Texture in D3D11 shows no shadows at all. See issue 6012.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Fixes audio issues

Version Compatibility

The graph below charts the compatibility with Mario Superstar Baseball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7442 Windows 7 x64 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 100% Speed, Annoying sounds after loading game. FHaze
Unknown Revision Windows 7 x64 Intel Core i3-370m ATI Radeon HD 5450 Perfect speed just some crashes sometimes. Legeldor
3.5-392 Windows 7 x64 Intel Core i5 760 nVidia GTX 470 Minor graphical/Audio Issues, otherwise playable and full speed. JMC4789

Gameplay Videos