| Progress Continues
We've already had 12080 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: April 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Marvel Nemesis: Rise of the Imperfects
|Marvel Nemesis: Rise of the Imperfects|
|Release date(s)|| NA September 20, 2005|
EU October 14, 2005
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller|
|GameIDs||GVLP69, GVLE69, GVLD69, GVLF69|
Marvel Nemesis: Rise of the Imperfects is a fighting game, which ties into the "Marvel Nemesis" comic book series.
Marvel Nemesis: Rise of the Imperfects uses the VP6 video codec, common in Electronic Arts' titles, causing it's videos to have vertical line artifacts and other glitches on NVIDIA graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Marvel Nemesis: Rise of the Imperfects since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8.1||Intel Core i5-3330||NVIDIA GeForce GTX 560||100% Playable, cutscenes are a bit scrambled but are watchable.||Solid Snake|