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|Release date(s)|| JP November 28, 2003|
NA December 14, 2003
EU September 24, 2004
|Mode(s)||Single-player, Multiplayer (2)|
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GM6PE9, GM6EE9, GM6JE9|
In Medabots Infinity there has been some trouble lately at the popular amusement park, Toru-Toru Land; it seems that some of Riverview's finest have gone missing. It is rumored that this medamischief is due to the twisted Rubberobo Gang. Now it's up to Ikki and his faithful Medabot to put an end to their evil plans and stop the mastermind behind the scenes. As Ikki, you must completely customize your Medabot from hundreds of medaparts to solve various puzzles and for action-packed robattles.
There is a slight malfunction causing pointer errors, simply bypass these by disabling Use Panic handlers in the interface options.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Medabots Infinity since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Athlon X2 @ 2GHz||AMD Radeon HD 6870||Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|
|Lubuntu 11.10||AMD Athlon II X2 @ 2.8GHz||ATI Radeon HD 5770||Runs full speed with no problems seen.||Theredbaron|
|Windows 7||Intel Core i7-2760QM @ 2.4GHz||NVIDIA GeForce GTX 560M||Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack).|