Medabots Infinity: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Medabots: Infinity
|image     = [[File:MedabotsInfinityGC.jpg|300px]]
|image         = [[File:MedabotsInfinityGC.jpg|300px]]
|developer = Interactive Software
|developer     = Victor Interactive
|publisher = Natsume
|publisher     = Natsume
|released  = {{vgrelease|JP=November 28, 2003|NA=December 14, 2003|EU=September 24, 2004}}
|genre         = Role-playing
|genre     = Role-playing
|modes         = Single-player, Multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller, Game Boy Advance
|input        = Gamepad
|forumlink = http://forums.dolphin-emu.org/Thread-gc-medabots-infinity
|compatibility = {{ratings|name=Medabots Infinity}}
}}
}}


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== Problems ==
== Problems ==
===DX9/11 Crash===
{{Problems|{{#vardefineecho:problems|
Crash at launch since {{revision|4730}}, refer {{issue|2519}}. Using the OpenGL plug-in avoids the issue.
=== Pointer Errors ===
There is a slight malfunction causing pointer errors, simply bypass these by disabling ''Use Panic handlers'' in the interface options.


==="CMPR" Text Bug===
}}}}
The small text "CMPR" is overlaid on many textures.
{|
|[[File:GM6EE9-1.png|thumb|300px|Small text "CMPR" bug on screem ({{revision|6706}})]]
|}


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        = OpenGL
|gfxbackendnotes  = DX 9 / 11 crash on start screen
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6707|****}}
{{VersionCompatibilityVersion|4730|**|Crash at launch with DX9/11}}
{{VersionCompatibilityVersion|6268|****|DX9/11 crash fixed}}
{{VersionCompatibilityVersion|3.0-234|***|Bomb crashes (allegedly) start}}
{{VersionCompatibilityVersion|4.0-8176|*****|Bomb Crash fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6707|OS=Windows 7 x64|CPU=AMD Athlon X2 3.6 @2GHz|GPU=ATI Radeon HD 6870 1024MB|result=Fully Playable: 30~45 FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|tester=}}
{{testing/entry|revision=6707|OS=Windows 7|CPU=AMD Athlon X2 @ 2GHz|GPU=AMD Radeon HD 6870|result=Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|tester=}}
|}
{{testing/entry|revision=3.0-159|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Runs full speed with no problems seen.|tester=Theredbaron}}
{{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 560M|result=Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack).|tester=}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
 
{{VideoGallery
|vid1=bnLQGxeC9N8|cap1=Dolphin Emulator 4.0.2 - Medabots Infinity (1080p HD) - Nintendo GameCube
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 11:57, 16 January 2018

Medabots Infinity
MedabotsInfinityGC.jpg
Developer(s) Interactive Software
Publisher(s) Natsume
Platform(s) GameCube
Release date(s) JP November 28, 2003
NA December 14, 2003
EU September 24, 2004
Genre(s) Role-playing
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Medabots Infinity
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Medabots Infinity is a console role-playing video game published in 2003 by Natsume, and developed by Victor Interactive. The game is based on the Medabots series. Hooking up to the Metabee and Rokusho Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Robo-Emperor (Rokusho). Several characters from the anime make appearances.

Problems

Pointer Errors

There is a slight malfunction causing pointer errors, simply bypass these by disabling Use Panic handlers in the interface options.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Medabots Infinity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6707 Windows 7 AMD Athlon X2 @ 2GHz AMD Radeon HD 6870 Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.
3.0-159 Lubuntu 11.10 AMD Athlon II X2 @ 2.8GHz ATI Radeon HD 5770 Runs full speed with no problems seen. Theredbaron
3.0-600 Windows 7 Intel Core i7-2760QM @ 2.4GHz NVIDIA GeForce GTX 560M Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack).

Gameplay Videos