Medabots Infinity: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image | |image = [[File:MedabotsInfinityGC.jpg|300px]] | ||
|developer | |developer = Interactive Software | ||
|publisher | |publisher = Natsume | ||
|released | |released = {{vgrelease|JP=November 28, 2003|NA=December 14, 2003|EU=September 24, 2004}} | ||
|genre | |genre = Role-playing | ||
|modes | |modes = Single-player, Multiplayer (2) | ||
|input | |input = GameCube Controller, Game Boy Advance | ||
|forumlink | |forumlink = http://forums.dolphin-emu.org/Thread-gc-medabots-infinity | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== | {{Problems|{{#vardefineecho:problems| | ||
=== Pointer Errors === | |||
There is a slight malfunction causing pointer errors, simply bypass these by disabling ''Use Panic handlers'' in the interface options. | |||
}}}} | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion| | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|4730|**|Crash at launch with DX9/11}} | {{VersionCompatibilityVersion|4730|**|Crash at launch with DX9/11}} | ||
{{VersionCompatibilityVersion|6268|****|DX9/11 crash fixed}} | {{VersionCompatibilityVersion|6268|****|DX9/11 crash fixed}} | ||
{{VersionCompatibilityVersion|3.0-234|***|Bomb crashes start}} | {{VersionCompatibilityVersion|3.0-234|***|Bomb crashes (allegedly) start}} | ||
{{VersionCompatibilityVersion|4.0-8176|*****|Bomb Crash fixed}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6707|OS=Windows 7 | {{testing/entry|revision=6707|OS=Windows 7|CPU=AMD Athlon X2 @ 2GHz|GPU=AMD Radeon HD 6870|result=Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin.|tester=}} | ||
{{testing/entry|revision=3.0-159|OS= | {{testing/entry|revision=3.0-159|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Runs full speed with no problems seen.|tester=Theredbaron}} | ||
{{testing/entry|revision=3.0-600|OS=Windows 7 | {{testing/entry|revision=3.0-600|OS=Windows 7|CPU=Intel Core i7-2760QM @ 2.4GHz|GPU=NVIDIA GeForce GTX 560M|result=Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack).|tester=}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | {{VideoGallery | ||
|vid1=bnLQGxeC9N8|cap1=Dolphin Emulator 4.0.2 - Medabots Infinity (1080p HD) - Nintendo GameCube | |||
}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Revision as of 12:57, 16 January 2018
Medabots Infinity | |
---|---|
Developer(s) | Interactive Software |
Publisher(s) | Natsume |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2003 NA December 14, 2003 EU September 24, 2004 |
Genre(s) | Role-playing |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Medabots Infinity is a console role-playing video game published in 2003 by Natsume, and developed by Victor Interactive. The game is based on the Medabots series. Hooking up to the Metabee and Rokusho Game Boy Advance games allows for secret unlockable medabots: Arcbeetle (Metabee) and Robo-Emperor (Rokusho). Several characters from the anime make appearances.
Problems
Pointer Errors
There is a slight malfunction causing pointer errors, simply bypass these by disabling Use Panic handlers in the interface options.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Medabots Infinity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6707 | Windows 7 | AMD Athlon X2 @ 2GHz | AMD Radeon HD 6870 | Fully Playable: 30~45FPS with OpenGL plug-in, 16XQ CSAA, Anisotropic 16x, Dsound plugin. | |
3.0-159 | Lubuntu 11.10 | AMD Athlon II X2 @ 2.8GHz | ATI Radeon HD 5770 | Runs full speed with no problems seen. | Theredbaron |
3.0-600 | Windows 7 | Intel Core i7-2760QM @ 2.4GHz | NVIDIA GeForce GTX 560M | Tested on various graphics and sound settings and runs flawlessly except for the sound issue of crashing when a balloon bomb detonates (even with MMU or MMU speed hack). |
Gameplay Videos
- Interactive Software (Developer)
- Natsume (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Role-playing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): ATI
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games