Medal of Honor: Frontline: Difference between revisions

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== Problems ==
== Problems ==
=== HUD and Text Flickering===
=== HUD and Text Flickering===
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Framebuffer (XFB) emulation under the Graphics/Hacks config.
The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Frame Buffer (XFB) emulation under the Graphics/Hacks config.
 
{{Problems/VP6 Videos}}


== Configuration ==
== Configuration ==
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{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=NVIDIA GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}}
{{testing/entry|revision=3.5|OS=Windows 8|CPU=Intel Core i7-2600K @ 4.6GHz|GPU=NVIDIA GeForce GTX 670|result=Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken.|tester=rewrite}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-460 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-460 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission.|tester=Gicombat}}
{{testing/entry|revision=4.0-8916|OS=Windows 10|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 770|result=Very playable. No issues with audio or slowdown in the first few missions, running with XFB to correct UI issues. Opening cutscenes are broken due to VP6 codec. |tester=Philcsf}}
{{testing/end}}
{{testing/end}}



Revision as of 13:36, 25 February 2016

Medal of Honor: Frontline
Medal of Honor-Frontline.jpg
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Series Medal of Honor
Platform(s) GameCube
Release date(s) NA November 10, 2002
EU December 6, 2002
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Medal of Honor: Frontline
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Medal of Honor: Frontline is the fourth game in the Medal of Honor series. The player character in the game is that of Lt. Jimmy Patterson, from the American OSS. Frontline chronicles Patterson's journey as he fights his way across Europe into Nazi Germany during World War II.

Problems

HUD and Text Flickering

The heads up display (HUD) and other in game text may flicker. This can be corrected by enabling External Frame Buffer (XFB) emulation under the Graphics/Hacks config.

VP6 Videos

Medal of Honor: Frontline uses the VP6 video codec, common in Electronic Arts' titles, causing its videos to have vertical line artifacts and other glitches on many graphics cards. The Software Render will display VP6 video correctly, but is typically too slow. VP6 rendering also reacts poorly to the Force Texture Filtering enhancements (and Anisotropic Filtering on NVIDIA), causing further scrambling. See issue 7193. In 5.0-15515 or newer, this can be fixed with "Manual Texture Sampling" in the Graphics Settings → Advanced menu.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Medal of Honor: Frontline since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21395 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5 Windows 8 Intel Core i7-2600K @ 4.6GHz NVIDIA GeForce GTX 670 Playable. Music/other audio missing with DSP HLE; works with DSP LLE. HUD & pause menu will flicker with XFB Disabled. Occasional minor slowdowns, and many cutscenes are jittery or broken. rewrite
3.5-367 Windows 7 Intel Core i5-460 @ 2.53GHz ATI Mobility Radeon HD 5650 Playable. The three intro movies are broken, but the rest of the game is well. Slow most of the time, especially during the first mission. Gicombat
4.0-8916 Windows 10 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 770 Very playable. No issues with audio or slowdown in the first few missions, running with XFB to correct UI issues. Opening cutscenes are broken due to VP6 codec. Philcsf

Gameplay Videos