|Mega Man 3|
|Platform(s)||Virtual Console, NES|
JP September 28, 1990
NA November, 1990
EU February 20, 1992
JP November 4, 2008
NA November 10, 2008
EU November 14, 2008
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
In Mega Man 3 it's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!
Problems that may occur with any NES title on Dolphin are listed below.
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mega Man 3 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD FX 4130 @ 3.8 GHz||AMD Radeon HD 6670||Black screen||skittyz321|
|Windows 7||Intel Core i7 @ 2.2 GHz||NVIDIA GeForce GT 540M||In game||Swarhog|
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|