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Mega Man 10
|Mega Man 10|
|Developer(s)||Inti Creates, Capcom|
|Release date(s)|| JP March 9, 2010|
NA March 1, 2010
EU March 5, 2010
|Input methods||Wii Remote, Classic Controller|
|GameIDs||WRXE08, WRXJ08, WRXP08|
In Mega Man 10 the year is 20XX and a suspicious outbreak of Roboenza, a Robot Flu, has broken out. It spreads through the world like wildfire bringing down robots everywhere. Infected robots have rampaged out of control, destroying the city and holding it hostage! Who's behind this mess? It's up to Mega Man to take on this sinister threat and get to the bottom of this viral mystery.
Starting the game without DLC (i.e. Endless Stage) installed and downloading it within the game results in error code 204036. Installing the DLC WAD directly results in a "Could not write to/read from Wii system memory" error in recent dev builds and a crash / "Dolphin.exe has stopped working..." message on. Fixed around .
Force Texture Filtering
Force Texture Filtering severely impacts rendering both blurring and adding odd black lines.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mega Man 10 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-860||ATI Radeon HD 4650||Runs perfect using the suggested configurations|
|Windows 7||AMD Athlon II X3 450 @ 3.2 GHz||AMD Radeon HD 6670||Full speed. Half right of the screen looks raised a little bit. Still playable, thought.||Faefdsedf|
|Windows 7||AMD FX-6100 @ 3.3 GHz||ATI Radeon HD 7870||Occasional slowdown in DX11. Runs well in DX9.|
|Windows 8||AMD FX 6300 @ 4.3 GHz||AMD Radeon HD 6450||60FPS. External FrameBuffer must be disabled to prevent screen flicker.||Faefdsedf|