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Mega Man 5
|Mega Man 5|
|Platform(s)||Virtual Console, NES|
|Release date(s)|| NES|
JP/NA December 4, 1992
EU November 18, 1993
JP May 31, 2011
NA June 16, 2011
EU March 29, 2012
|Input methods||Wii Remote, GameCube Controller, Classic Controller|
|GameIDs||FFYE01, FFYJ01, FFYP01|
In Mega Man 5 Protoman has gone berserk! Destroying half the city was not enough. Now, he has snatched Dr. Light and is holding him and the entire city hostage. Speeding to the rescue is Mega Man and his modified Mega Buster, but eight of Protoman's cybernetic soldiers plan to send Mega Man to the scrap heap for good! Feel the weight of the world on your shoulders as you battle Gravity Man! Chip away at the rock-like defenses of Stone Man and bring him crumbling down! Hit the surf and sail up against the tidal power of Wave Man! Help Mega Man defeat all eight of Protoman's robots and then get ready for the fight that pits brother against brother in the battle of the century!
Problems that may occur with any NES title on Dolphin are listed below.
DirectX with NES Games
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
As of, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive/Synchronous (Ubershaders). It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders/Synchronous (Ubershaders) to work properly.
This seems to have been rectified at some point, though it's unclear what resolved it.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mega Man 5 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8 GHz||NVIDIA GeForce GTX 760||Works OK. Requires EFB2RAM.||JMC47|