Mega Man Anniversary Collection: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Ubisoft Montreal, Red Storm Entertainment
|image    = [[File:Mega Man Anniversary Collection.jpg|300px]]
|publisher = Ubisoft
|developer = Atomic Planet Entertainment
|released = {{vgrelease|NA=June 23, 2004}}
|publisher = Capcom
|series = ''Mega Man''
|series    = Mega Man
|genre = Platform, Action
|released = {{vgrelease|NA=June 23, 2004}}
|modes = Single-player, Multiplayer (2)
|genre     = Platform, Action
|input = GameCube Controller
|modes     = Single-player, Multiplayer (2)
|image = [[File:Mega Man Anniversary Collection.jpg|300px]]
|input     = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-anniversary-collection
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-anniversary-collection
}}
}}
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== Problems ==
== Problems ==
=== Distorted Graphics and Audio in Mega Man 7 ===
{{Problems|{{#vardefineecho:problems|
The music seems to play at a higher octave or twice as fast, and the text fade in during the intro doesn't display properly.
=== <s>Text Rendering</s> ===
In Mega Man 7, text/graphics will not render properly without safe texture cache.  They will stutter along or warp as the texture cache fails to update. Now set by default.


=== <s>NES Titles (Megaman 1 thru 6)</s> ===
}}}}
Megaman 1 - 6 have minor graphical glitches inherent to the original games but are playable. However, the audio is heavily distorted and garbled when using DSP HLE emulation. Using DSP LLE recompiler with audio backend: XAudio 2 seems to fix the audio problem.  Corrected at some point beyond {{revision|4.0}}.
 
=== <s>Mega Man 8 Full Motion Video (FMV)</s> ===
Megaman 8's FMVs have audio, but no video. Corrected at some point beyond {{revision|4.0}}.
 
=== <s>Megaman 8 Corrupted Visuals</s> ===
Megaman 8 also suffers from corrupted visuals, but it is not as bad as the NES titles. Corrected at some point beyond {{revision|4.0}}.


== Configuration ==
== Configuration ==
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.5|OS=Windows XP x86|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=100% playable. Constant 60FPS at full speed. Some little sound problems (In rare moments, you can hear random sounds of the game), and FMV problems (The audio plays, but shows nothing). No doubt, this can be corrected with the LLE DSP. Megaman 7 seems to be the most problematic, with some problems in animation of sprites.|tester=DmitryN}}
{{testing/entry|revision=3.5|OS=Windows XP|CPU=Intel Core 2 Duo E4400 @ 2GHz|GPU=ATI Radeon HD 4650|result=100% playable. Constant 60FPS at full speed. Some little sound problems (In rare moments, you can hear random sounds of the game), and FMV problems (The audio plays, but shows nothing). No doubt, this can be corrected with the LLE DSP. Megaman 7 seems to be the most problematic, with some problems in animation of sprites.|tester=DmitryN}}
{{testing/entry|revision=4.0-3496|OS=Windows 7 64bit|CPU=Intel Core i7|GPU=NVIDIA GeForce 540M|result=FMVs play and graphics are fine in MM8. NES titles are fine with LLE and HLE audio, and the graphics display properly. Mega Man 7 is all kinds of crazy, however.|tester=Swarhog}}
{{testing/entry|revision=4.0-3496|OS=Windows 7 64bit|CPU=Intel Core i7|GPU=NVIDIA GeForce 540M|result=FMVs play and graphics are fine in MM8. NES titles are fine with LLE and HLE audio, and the graphics display properly. Mega Man 7 is all kinds of crazy, however.|tester=Swarhog}}
{{testing/entry|revision=4.0-9483|OS=Windows 10|CPU=Intel Core i7 3770K|GPU=NVIDIA Geforce GTX 680|result=100% Playable at 60FPS. FMVs play as they should. All NES Megaman games play perfectly. Megaman 7 is playable but has some glitched graphics; text crawl during intro doesn't appear properly and some bullets fired from Megaman or enemies stutter while traveling across screen. Doesn't hinder gameplay though. Minor slowdowns in Megaman 8 during some transitional screens. Did not get a chance to try the 2 bonus games.|tester=JoeYoshi}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|Xv1zS45o65Y|Dolphin Emulator 4.0-3395 - Mega Man Anniversary Collection (1080p HD) - Nintendo GameCube|br}}
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
|vid1=Xv1zS45o65Y|cap1=Dolphin Emulator 4.0-3395 - Mega Man Anniversary Collection (1080p HD) - Nintendo GameCube
}}


{{Navigation/Mega Man}}
{{Navigation/Mega Man}}


[[Category:GameCube games]]
[[Category:GameCube games]]
[[Category:Ships with debugging symbols]]

Revision as of 06:32, 18 March 2019

Mega Man Anniversary Collection
Mega Man Anniversary Collection.jpg
Developer(s) Atomic Planet Entertainment
Publisher(s) Capcom
Series Mega Man
Platform(s) GameCube
Release date(s) NA June 23, 2004
Genre(s) Platform, Action
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mega Man Anniversary Collection
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

For 15 years, Mega Man games have appeared on consoles, and now you can play ten of them on one disc. Mega Man Anniversary Collection includes the first eight Mega Man games plus two that were never-before-released in the U.S. See how Mega Man has crossed into other media by watching unlockable bonus features, including footage from the original Mega Man TV Series, over 30 original artwork selections, and remixed music tracks inspired by the series.

Problems

Text Rendering

In Mega Man 7, text/graphics will not render properly without safe texture cache. They will stutter along or warp as the texture cache fails to update. Now set by default.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Mega Man Anniversary Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5 Windows XP Intel Core 2 Duo E4400 @ 2GHz ATI Radeon HD 4650 100% playable. Constant 60FPS at full speed. Some little sound problems (In rare moments, you can hear random sounds of the game), and FMV problems (The audio plays, but shows nothing). No doubt, this can be corrected with the LLE DSP. Megaman 7 seems to be the most problematic, with some problems in animation of sprites. DmitryN
4.0-3496 Windows 7 64bit Intel Core i7 NVIDIA GeForce 540M FMVs play and graphics are fine in MM8. NES titles are fine with LLE and HLE audio, and the graphics display properly. Mega Man 7 is all kinds of crazy, however. Swarhog
4.0-9483 Windows 10 Intel Core i7 3770K NVIDIA Geforce GTX 680 100% Playable at 60FPS. FMVs play as they should. All NES Megaman games play perfectly. Megaman 7 is playable but has some glitched graphics; text crawl during intro doesn't appear properly and some bullets fired from Megaman or enemies stutter while traveling across screen. Doesn't hinder gameplay though. Minor slowdowns in Megaman 8 during some transitional screens. Did not get a chance to try the 2 bonus games. JoeYoshi

Gameplay Videos