Mega Man Network Transmission: Difference between revisions

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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS. NTSC version has cutscene slowdown, and you're forced to watch the first one. You can skip the rest though. DSP HLE crashes; XAudio2 cuts BGM. Use DSP LLE recomplier with DSound. DX9 has graphical glitches so use DX11.|tester=Meiru}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS. NTSC version has cutscene slowdown, and you're forced to watch the first one. You can skip the rest though. DSP HLE crashes; XAudio2 cuts BGM. Use DSP LLE recomplier with DSound. DX9 has graphical glitches so use DX11.|tester=Meiru}}
{{testing/end}}
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4GHz|GPU=nVidia GeForce GTX 560 Ti 448|result=Perfectly playable from start to finish, 60 FPS at all times. DirectX9 and OpenGL have graphical glitches, so use DX11. DX11 also has some glitches; green things in "Jack in" sequence may look black sometimes, and there are also some illumination issues. In regards to audio, Xaudio cuts BGMs. to avoid this, use Dsound, Hz don't matter.  
 
== Testing ==
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.0GHz|GPU=nVidia GeForce GTX 560 Ti 448|result=Perfectly playable from start to finish, 60FPS at all times. DirectX9 and OpenGL have graphical glitches, so use DX11. DX11 also has some glitches; green things in "Jack in" sequence may look black sometimes, and there are also some illumination issues. In regards to audio, Xaudio cuts BGMs. to avoid this, use Dsound, Hz don't matter.  
Sound also has a problem in regards to volume. You see, bringing up the PET or pressing Z to use the custom gauge, lowers the volume of the bgm a bit. However, using HLE makes this volume decrease permanent until something triggers it to go back to normal. LLE recompiler and interpreter avoid this.
Sound also has a problem in regards to volume. You see, bringing up the PET or pressing Z to use the custom gauge, lowers the volume of the bgm a bit. However, using HLE makes this volume decrease permanent until something triggers it to go back to normal. LLE recompiler and interpreter avoid this.
Use HLE emulation to get past the first cutscene. both LLE interpreter and recompiler hate cutscenes and slows them to a crawl. However, LLE Interpreter is the most accurate outside of cutscenes.|tester=G}}
Use HLE emulation to get past the first cutscene. both LLE interpreter and recompiler hate cutscenes and slows them to a crawl. However, LLE Interpreter is the most accurate outside of cutscenes.|tester=G}}

Revision as of 06:36, 17 September 2012

Mega Man Network Transmission
MMBNT.jpg
Platform(s) GameCube
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mega Man Network Transmission
Perfect
GameIDs
See also...

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Mega Man Network Transmission, known in Japan as Rockman EXE Transmission, is a video game developed by Arika and published by Capcom for the Nintendo GameCube video game console. The game was first released in Japan on March 6, 2003, North America the following June, and PAL regions the following July. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld game console.


Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mega Man Network Transmission since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-589 Windows 7 x64 Intel Core i5-2500k @ 4.3GHz nVidia GeForce GTX 570 Fully playable at 60 FPS. NTSC version has cutscene slowdown, and you're forced to watch the first one. You can skip the rest though. DSP HLE crashes; XAudio2 cuts BGM. Use DSP LLE recomplier with DSound. DX9 has graphical glitches so use DX11. Meiru
3.0-589 Windows 7 x64 Intel Core i5-2500k @ 4GHz nVidia GeForce GTX 560 Ti 448 Perfectly playable from start to finish, 60 FPS at all times. DirectX9 and OpenGL have graphical glitches, so use DX11. DX11 also has some glitches; green things in "Jack in" sequence may look black sometimes, and there are also some illumination issues. In regards to audio, Xaudio cuts BGMs. to avoid this, use Dsound, Hz don't matter.

Sound also has a problem in regards to volume. You see, bringing up the PET or pressing Z to use the custom gauge, lowers the volume of the bgm a bit. However, using HLE makes this volume decrease permanent until something triggers it to go back to normal. LLE recompiler and interpreter avoid this. Use HLE emulation to get past the first cutscene. both LLE interpreter and recompiler hate cutscenes and slows them to a crawl. However, LLE Interpreter is the most accurate outside of cutscenes.

G

Gameplay Videos