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Mega Man Network Transmission: Difference between revisions
m (→Testing) |
m (→Testing: Cutscene alignment (non-hyphenated still seem incorrect to me, but I can't find supportive references for either spelling and I don't want to fight about it)) |
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS. NTSC version has | {{testing/entry|revision=3.0-589|OS=Windows 7 x64|CPU=Intel Core i5-2500k @ 4.3GHz|GPU=nVidia GeForce GTX 570|result=Fully playable at 60 FPS. NTSC version has cutscene slowdown, and you're forced to watch the first one. You can skip the rest though. DSP HLE crashes; XAudio2 cuts BGM. Use DSP LLE recomplier with DSound. DX9 has graphical glitches so use DX11.|tester=Meiru}} | ||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == |
Revision as of 18:14, 15 July 2012
Mega Man Network Transmission | |
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Platform(s) | GameCube |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Mega Man Network Transmission, known in Japan as Rockman EXE Transmission, is a video game developed by Arika and published by Capcom for the Nintendo GameCube video game console. The game was first released in Japan on March 6, 2003, North America the following June, and PAL regions the following July. Network Transmission is part of the Mega Man Battle Network series, which originated on the Game Boy Advance (GBA) handheld game console.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Mega Man Network Transmission since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-589 | Windows 7 x64 | Intel Core i5-2500k @ 4.3GHz | nVidia GeForce GTX 570 | Fully playable at 60 FPS. NTSC version has cutscene slowdown, and you're forced to watch the first one. You can skip the rest though. DSP HLE crashes; XAudio2 cuts BGM. Use DSP LLE recomplier with DSound. DX9 has graphical glitches so use DX11. | Meiru |