| Progress Continues
We've already had 5667 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we cover Dolphin's new Ubershaders.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Mega Man X: Command Mission
|Mega Man X: Command Mission|
|Developer(s)||Capcom Production Studio 3|
|Release date(s)|| JP July 29, 2004|
NA September 21, 2004
EU November 19, 2004
|Input methods||GameCube Controller, Game Boy Advance|
|GameIDs||GXRP08, GXRE08, GXRJ08|
Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンＸコマンドミッション) takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
Missing audio after GBA connected
When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly. This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.
There are no reported problems with this title.
This title doesn't need non-default settings to run properly. A full list of config options is available here.
The graph below charts the compatibility with Mega Man X: Command Mission since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570K @ 3.8GHz||NVIDIA GeForce GTX 760||I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated. Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect. Also tested GBA connectivity, it works properly. LLE required for all sounds to play correctly.||JMC4789|
|Windows 8||Intel Core i3-2350M @ 2.3GHz||Intel HD Graphics 3000||60 FPS at native resolution, CPU override 50%, and GCN-GBA connectivity using a cheap laptop.||Anonymous|
|Windows 7||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 760||It's been a long time since I last played this, but, I had to check it out with the GBA to GCN fixes. I no longer lose audio when using GBA <-> GCN, making this game perfectly compatible with default settings.||JMC4789|