Difference between revisions of "Mega Man X: Command Mission"

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{{Infobox VG
 
{{Infobox VG
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|image    = [[File:Mega Man X-Command Mission.jpg|300px]]
 
|developer = Capcom Production Studio 3
 
|developer = Capcom Production Studio 3
 
|publisher = Capcom
 
|publisher = Capcom
|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
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|series    = Mega Man
|series = ''Mega Man''
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|released = {{vgrelease|JP=July 29, 2004|NA=September 21, 2004|EU=November 19, 2004}}
|genre = Role-playing
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|genre     = Role-playing
|modes = Single-player
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|modes     = Single-player
|input = GameCube Controller
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|input     = GameCube Controller, Game Boy Advance
|image = [[File:Mega Man X-Command Mission.jpg|300px]]
 
 
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-x-command-mission
 
|forumlink = http://forums.dolphin-emu.org/Thread-gc-mega-man-x-command-mission
 
}}
 
}}
  
'''''Mega Man X: Command Mission''''', known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション), is a video game developed by Capcom for the PlayStation 2 (PS2) and [[Nintendo GameCube]]. The game is a spin-off of the Mega Man X series of titles. It was first released in Japan on July 29, 2004, with releases in North America and Europe following that September and November.
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'''''Mega Man X: Command Mission''''', known in Japan as '''''Rockman X: Command Mission''''' ('''''ロックマンXコマンドミッション''''') takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.
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== Emulation Information ==
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=== <s>Missing audio after GBA connected</s> ===
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When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly.  This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.
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Fixed by {{revision|5.0-3723}}
  
 
== Problems ==
 
== Problems ==
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{{Problems|{{#vardefineecho:problems|
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 +
}}}}
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== Enhancements ==
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=== 16:9 Widescreen Gecko Code ===
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==== EU ====
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<pre>$16:9 Widescreen
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045ACC34 C2D40000
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045ACC38 42D40000
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</pre>
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== Configuration ==
 
== Configuration ==
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== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|5080|****}}
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{{VersionCompatibilityVersion|5080|****|}}
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{{VersionCompatibilityVersion|4.0.2|****|Random audio crashes on JIT}}
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{{VersionCompatibilityVersion|4.0-8586|*****|Cannot reproduce random audio crashes}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
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{{testing/start}}
 
{{testing/start}}
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=|OS=Mac OS X x86|CPU=|GPU=2.4GHz|result=Runs smoothly with only some minor sound issues.|tester=Alpacaman}}
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{{testing/entry|revision=4.0-8586|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated.  Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect.  Also tested GBA connectivity, it works properly.  LLE required for all sounds to play correctly.|tester=JMC4789}}
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{{testing/entry|revision=5.0|OS=Windows 8|CPU=Intel Core i3-2350M @ 2.3GHz|GPU=Intel HD Graphics 3000|result=60 FPS at native resolution, CPU override 50%, and GCN-GBA connectivity using a cheap laptop.|tester=Anonymous}}
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{{testing/entry|revision=5.0-3725|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=It's been a long time since I last played this, but, I had to check it out with the GBA to GCN fixes.  I no longer lose audio when using GBA <-> GCN, making this game perfectly compatible with default settings.|tester=JMC4789}}
 
{{testing/end}}
 
{{testing/end}}
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
{{YouTube|KjYySd4X3o4|Mega Man X - Command Mission on Dolphin SVN R 5080 - GameCube Emulator|br}}
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{{VideoGallery
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|vid1=tvv9NdSqcdA|cap1=Dolphin Emulator 4.0.2 - Mega Man X: Command Mission (1080p HD) - Nintendo GameCube
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|vid2=KjYySd4X3o4|cap2=Mega Man X - Command Mission on Dolphin SVN R 5080 - GameCube Emulator
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}}
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{{Navigation/Mega Man}}
  
 
[[Category:GameCube games]]
 
[[Category:GameCube games]]

Latest revision as of 07:37, 1 March 2018

Mega Man X: Command Mission
Mega Man X-Command Mission.jpg
Developer(s) Capcom Production Studio 3
Publisher(s) Capcom
Series Mega Man
Platform(s) GameCube
Release date(s) JP July 29, 2004
NA September 21, 2004
EU November 19, 2004
Genre(s) Role-playing
Mode(s) Single-player
Input methods GameCube Controller, Game Boy Advance
Compatibility 5Stars5.pngEdit rating: Mega Man X: Command Mission
Perfect
GameIDs GXRP08, GXRE08, GXRJ08
See also...

Dolphin Forum thread
Open Issues

Search Google
Search Wikipedia

Mega Man X: Command Mission, known in Japan as Rockman X: Command Mission (ロックマンXコマンドミッション) takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise.

Emulation Information

Missing audio after GBA connected

When connecting a GBA emulator for "GBA <-> GCN" for the treasure hunter functionality, audio from Dolphin may behave incorrectly. This can be resolved by dumping the DSP ROM from a Wii or GameCube; the reverse engineered DSPROM included with Dolphin does not work for this.

Fixed by 5.0-3723

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
045ACC34 C2D40000
045ACC38 42D40000


Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Mega Man X: Command Mission since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11827 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
4.0-8586 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 I beat this game a very long time ago, and encountered some weird issues but overall was very, very well emulated. Went back today to reproduce the missing audio issues and couldn't, declaring the game perfect. Also tested GBA connectivity, it works properly. LLE required for all sounds to play correctly. JMC4789
5.0 Windows 8 Intel Core i3-2350M @ 2.3GHz Intel HD Graphics 3000 60 FPS at native resolution, CPU override 50%, and GCN-GBA connectivity using a cheap laptop. Anonymous
5.0-3725 Windows 7 Intel Core i5-3570K @ 3.4GHz NVIDIA GeForce GTX 760 It's been a long time since I last played this, but, I had to check it out with the GBA to GCN fixes. I no longer lose audio when using GBA <-> GCN, making this game perfectly compatible with default settings. JMC4789

Gameplay Videos