Mega Man X Collection: Difference between revisions

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{{Config
{{Config
|limitbyfps = Audio
|limitbyfpsnotes = Fixes audio/frame rate sync problems. Limits framerate to 30 fps.
|gfxbackend = Direct3D9
|gfxbackendnotes = Fixes various sprite glitches
|forcefilter          = Off
|forcefilter          = Off
|forcefilternotes      = If on, it will cause many sprite glitches
|forcefilternotes      = If on, it will cause many sprite glitches

Revision as of 04:47, 11 April 2013

Mega Man X Collection
MegaManXCollection.png
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Mega Man
Platform(s) GameCube
Release date(s) NA January 10, 2006
Genre(s) Action, Platform
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mega Man X Collection
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Mega Man X Collection is a compilation of video games developed by Capcom. It was released on January 10, 2006 exclusively in North America for the Nintendo GameCube and Sony PlayStation 2 platforms. Mega Man X Collection contains the first six games in the Mega Man X series, which originated on the Super Nintendo Entertainment System (SNES) and made its way onto various 32-bit consoles and PC. The plot follows the protagonist Mega Man X and his partner Zero as they battle Sigma and his army of "Maverick" robots. All six games are action platformers in which the player traverses a series of stages and gains the special weapons of defeated bosses.

Problems

Sprite Problems

Sprites create small gaps and glitches (most noticeable in X and X2). Set Texture Cache Accuracy to Safe.

Audio Issues

All the games that have intro videos do not have sound when using HLE audio, but all other videos are fine. Additionally, if using Accurate VBeam Emulation to correct the game speed, music may sound slower when using HLE audio. Use LLE audio to solve either of these problems.

Game Speed

Games may run twice as fast as expected even though Dolphin reports game speed to be 100%. Use Accurate VBeam Emulation to correct this.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend Direct3D9 Fixes various sprite glitches
Texture Cache Accuracy Safe Fixes various sprite glitches

Audio

Config Setting Notes
DSP Emulator Engine LLE Fixes missing intro audio, plays music correctly with Accurate VBeam Emulation

Version Compatibility

The graph below charts the compatibility with Mega Man X Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6899 Windows 7 x64 Intel Core i7-860 ATI Radeon HD 4650 Runs perfect only minor problems
3.0-735 Windows 7 x64 AMD Turion II ATI Mobility Radeon HD 4200 Runs rather well, textures in X1 fixable by setting EFB Copies to RAM, enabling Cache, and setting to safest

Gameplay Videos