Megamind: Mega Team Unite | |
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Developer(s) | THQ Studio Australia |
Publisher(s) | THQ |
Platform(s) | Wii |
Release date(s) | NA November 2, 2010 AUS November 25, 2010 EU November 26, 2010 |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer (4), Co-op (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 3![]() ![]() Starts |
GameIDs | |
See also... |
Dolphin Forum thread |
In Megamind: Mega Team Unite just as Megamind has become our new Mega Hero, a sudden crime wave hits the city. The Doom Syndicate & their Doom Goons have emerged and are looking to take over! Only Megamind and his arsenal of gadgets can stop them!
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Megamind: Mega Team Unite since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2407-221 | Windows 11 | Intel Core i3-12100F | NVIDIA GeForce GTX 1650 | Extremely slow on first launch (less than 10fps on a 30fps game) but once it catches up to itself after a few minutes, it seems to run fine. The log gets completely flooded with vertex and fragment shader recompilation warnings and Unknown Opcode 0x06's, but it does not seem to affect gameplay. | AGuy27 |