Metal Arms: Glitch in the System: Difference between revisions
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== Problems == | == Problems == | ||
When the internal resolution is set to anything besides native, there is the potential for some pre-rendered cut-scenes to only display either a white or black screen while the audio for the clip continues to play normally. | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }} | {{testing/entry|revision=3.5-1918|OS=Windows 7 x64|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester= }} | ||
{{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | {{testing/entry|revision=4.0-5058|OS=Windows 7 x64|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}} | ||
{{testing/entry|revision=5.0-rc-1|OS=Windows 10 x64|CPU=4670k (stock @3.4GHz)|GPU=R9 280x|result=Audio is fine, minor shadow glitches, still some lag to deal with when more than a few units are on screen|tester=Riveted}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 04:56, 6 August 2015
Metal Arms: Glitch in the System | |
---|---|
Developer(s) | Swingin' Ape Studios, Mass Media |
Publisher(s) | Vivendi Games |
Platform(s) | GameCube |
Release date(s) | NA November 18, 2003 EU December 5, 2003 |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Set to the backdrop of a distant universe inhabited exclusively by robots, Metal Arms: Glitch in the System is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine think of him as a mini-mech who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.
Problems
When the internal resolution is set to anything besides native, there is the potential for some pre-rendered cut-scenes to only display either a white or black screen while the audio for the clip continues to play normally.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Metal Arms: Glitch in the System since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.5-1918 | Windows 7 x64 | Intel Core i5-3570K @ 4.2GHz | AMD Radeon HD 6870 | Runs perfectly at 1x IR so far. | G1zstar |
3.5-1918 | Windows 7 x64 | AMD A6-3600 | AMD Radeon HD 6530D | Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws. | |
4.0-5058 | Windows 7 x64 | AMD FX-8350 @ 4.4GHz | NVIDIA GeForce GTX 970 | Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag. | Anonymous |
5.0-rc-1 | Windows 10 x64 | 4670k (stock @3.4GHz) | R9 280x | Audio is fine, minor shadow glitches, still some lag to deal with when more than a few units are on screen | Riveted |
Gameplay Videos
- Swingin' Ape Studios (Developer)
- Mass Media (Developer)
- Vivendi Games (Publisher)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (CPU): AMD
- Tested On (Release): 4.0
- Tested On (GPU): NVIDIA
- Tested On (Release): 5.0
- Tested On (GPU):
- Untested for 10000+ revisions
- GameCube games