Metal Arms: Glitch in the System: Difference between revisions

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|internalres = 1x
|internalres = 1x
|internalresnotes = Avoid cut-scene problems
|internalresnotes = Avoid cut-scene problems
|gfxbackend = OpenGL
|gfxbackendnotes = On Nvidia GPU's this noticeably reduces FPS spikes
}}
}}
If you are playing on an Nvidia graphics card and experiencing FPS spikes which seem to happen regardless of Dolphin settings, you may need to set your "Power Management Mode" in your Nvidia control panel to "Prefer Maximum Performance". Users have anecdotally reported their GPU's running at only a couple hundred MHz without this turned on.
You can find this option by:
Right clicking anywhere on your desktop -> Nvidia Control Panel -> Manage 3D Settings -> Global Settings -> Power Management Mode -> Set to "Prefer Maximum Performance" -> Click Apply


== Version Compatibility ==
== Version Compatibility ==
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{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670k @ 3.4GHz|GPU=AMD R9 280x|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve buttery smooth 60FPS by using OpenGL backend, overclocking simulated CPU to 200%, and setting power profile to "Prefer maximum performance" in NVIDIA control panel|tester=ALTON}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve buttery smooth 60FPS by using OpenGL backend, overclocking simulated CPU to 200%, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}}
{{testing/end}}
{{testing/end}}



Revision as of 10:02, 12 May 2017

Metal Arms: Glitch in the System
MetalArms.jpg
Developer(s) Swingin' Ape Studios, Mass Media
Publisher(s) Vivendi Games
Platform(s) GameCube
Release date(s) NA November 18, 2003
EU December 5, 2003
Genre(s) Third-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Metal Arms: Glitch in the System
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Set to the backdrop of a distant universe inhabited exclusively by robots, Metal Arms: Glitch in the System is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine think of him as a mini-mech who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.

Problems

There are no reported problems with this title.

Enhancements

Cut Scenes

When the internal resolution is set to anything besides native, there is the potential for some pre-rendered cut-scenes to only display either a white or black screen while the audio for the clip continues to play normally.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Internal Resolution 1x Avoid cut-scene problems

Version Compatibility

The graph below charts the compatibility with Metal Arms: Glitch in the System since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-1918 Windows 7 Intel Core i5-3570K @ 4.2GHz AMD Radeon HD 6870 Runs perfectly at 1x IR so far. G1zstar
3.5-1918 Windows 7 AMD A6-3600 AMD Radeon HD 6530D Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.
4.0-5058 Windows 7 AMD FX-8350 @ 4.4GHz NVIDIA GeForce GTX 970 Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag. Anonymous
5.0-rc-0 Windows 10 Intel Core i5-4670k @ 3.4GHz AMD R9 280x Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen Riveted
5.0 Windows 10 AMD Ryzen R7 1700 @ 3.8GHz NVIDIA GeForce GTX 980 Managed to achieve buttery smooth 60FPS by using OpenGL backend, overclocking simulated CPU to 200%, and setting power profile to "Prefer maximum performance" in NVIDIA control panel. ALTON

Gameplay Videos