Metal Arms: Glitch in the System: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Metal Arms: Glitch in the System
|image     = [[File:MetalArms.jpg|300px]]
|image         = [[File:MetalArms.jpg|300px|Metal Arms: Glitch in the System]]
|developer = Swingin' Ape Studios, Mass Media
|developer     = Swingin' Ape Studios <br/> Mass Media Inc.
|publisher = Vivendi Games
|publisher     = Vivendi Universal
|released  = {{vgrelease|NA=November 18, 2003|EU=December 5, 2003}}
|genre         = Third-person shooter
|genre     = Third-person shooter
|modes         = Single-Player, Multiplayer
|modes     = Single-player, Multiplayer (4)
|platforms     = [[Nintendo GameCube]]
|input     = GameCube Controller
|input        = GameCube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-metal-arms-glitch-in-the-system
|compatibility = {{ratingsGC|name=Metal Arms: Glitch in the System}}
}}
}}


'''''Metal Arms: Glitch in the System''''' is a third-person shooter developed by Swingin' Ape Studios. It was published by Vivendi Universal on November 18, 2003 in North America for the [[Nintendo GameCube]], PlayStation 2 and Xbox.
Set to the backdrop of a distant universe inhabited exclusively by robots, '''''Metal Arms: Glitch in the System''''' is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine think of him as a mini-mech who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== <s>Cut Scenes</s> ===
Since a TMEM emulation issue introduced in {{revision|5.0-4703}} videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer {{issue|11164}}. This has been fixed by {{revision|5.0-15294}}.
{{YouTube|iUgAU-Brj-A|Broken movies|br}}
}}}}
== Enhancements ==
=== HD Texture Pack ===
The Gamecube version of the game has worse textures. This is remedied by the [https://forums.dolphin-emu.org/Thread-metal-arms-mapping-project Metal Arms Mapping Project], which uses textures sourced from the Xbox version and directly from a developer.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore              =  
|internalres = 1x
|dualcorenotes        =
|internalresnotes = Avoid cut-scene problems
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =  
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.5-367|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2 GHz|GPU=AMD Radeon HD 6870|result=Runs perfectly at 1x IR so far.|tester=G1zstar}}
{{testing/entry|revision=3.5-1918|OS=Windows 7|CPU=AMD A6-3600|GPU=AMD Radeon HD 6530D|result=Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.|tester=}}
{{testing/entry|revision=4.0-5058|OS=Windows 7|CPU=AMD FX-8350 @ 4.4 GHz|GPU=NVIDIA GeForce GTX 970|result=Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag.|tester=Anonymous}}
{{testing/entry|revision=5.0-rc-0|OS=Windows 10|CPU=Intel Core i5-4670K @ 3.4 GHz|GPU=AMD R9 280X|result=Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen|tester=Riveted}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD Ryzen R7 1700 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 980|result=Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel.|tester=ALTON}}
{{testing/end}}


== Gameplay Videos ==
{{VideoGallery
|vid1=Y99hWNw3Jm8|cap1=Dolphin Emulator 4.0.1 - Metal Arms: Glitch in the System (1080p HD) - Nintendo GameCube
|vid2=EtWwoTeMIgQ|cap2=Metal Arms: Glitch in the System on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 04:23, 28 February 2024

Metal Arms: Glitch in the System
MetalArms.jpg
Developer(s) Swingin' Ape Studios, Mass Media
Publisher(s) Vivendi Games
Platform(s) GameCube
Release date(s) NA November 18, 2003
EU December 5, 2003
Genre(s) Third-person shooter
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Metal Arms: Glitch in the System
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Set to the backdrop of a distant universe inhabited exclusively by robots, Metal Arms: Glitch in the System is on an adventure to save his home planet Iron Star from the evil General Corrosive and his various mechanical minions. You take control of the colorful machine think of him as a mini-mech who seems innocent enough but in actuality is armed to the teeth with various weapons and unique abilities. The setup results in an experience that approaches perpetual carnage, and it's all paced along and broken apart by some witty banter, too. But the real draw is the character's ability to sneak up behind robot foes equipped with open rear data panels and hack into and take control of them. Add to that split-screen multiplayer battles, and you've got total robot destruction, third-person-shooter-style.

Problems

Cut Scenes

Since a TMEM emulation issue introduced in 5.0-4703 videos are broken regardless of settings. They typically will only display a white or black screen while the audio for the clip plays normally. Refer issue 11164. This has been fixed by 5.0-15294.

Enhancements

HD Texture Pack

The Gamecube version of the game has worse textures. This is remedied by the Metal Arms Mapping Project, which uses textures sourced from the Xbox version and directly from a developer.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Internal Resolution 1x Avoid cut-scene problems

Version Compatibility

The graph below charts the compatibility with Metal Arms: Glitch in the System since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21222 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.5-1918 Windows 7 Intel Core i5-3570K @ 4.2 GHz AMD Radeon HD 6870 Runs perfectly at 1x IR so far. G1zstar
3.5-1918 Windows 7 AMD A6-3600 AMD Radeon HD 6530D Runs smooth in small areas, Drops heavily in FPS when you are in a large area, or shooting guns. Audio Very skippy. Game-Breaking performance flaws.
4.0-5058 Windows 7 AMD FX-8350 @ 4.4 GHz NVIDIA GeForce GTX 970 Nearly unplayable with a wide variety of graphics options, multiple audio sources including gunfire cause severe and often unplayable lag. Anonymous
5.0-rc-0 Windows 10 Intel Core i5-4670K @ 3.4 GHz AMD R9 280X Specifically 5.0-RC-1 - Audio is fine, minor shadow glitches with effects turned on (expected), still some lag to deal with when more than a few units are on screen Riveted
5.0 Windows 10 AMD Ryzen R7 1700 @ 3.8 GHz NVIDIA GeForce GTX 980 Managed to achieve 60FPS by using OpenGL backend, and setting power profile to "Prefer maximum performance" in NVIDIA control panel. ALTON

Gameplay Videos