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Metroid: Other M
|Metroid: Other M|
|Developer(s)||Nintendo, Team Ninja, D-Rockets|
|Release date(s)|| NA August 31, 2010|
JP/AUS September 2, 2010
EU September 3, 2010
|Genre(s)||Action-adventure, Third-person shooter|
|Input methods||Wii Remote|
|GameIDs||R3OP01, R3OE01, R3OJ01|
Metroid: Other M is a video game for the Wii developed by "Project M", a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features gameplay in both first- and third-person perspectives. Fils-Aime stated that Metroid: Other M would "take you deeper into Samus's story", and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a "harder edge".
There are no reported problems with this title.
Remove 4:3 Borders
When the Wii Aspect Ratio is set to 4:3, the game will remain in 16:9 with black borders on the top & bottom added as the game was designed for 16:9 only. The following codes will expand the vertical FOV in-order eliminate the black borders to display the screen in 4:3 (if set on the Wii settings), but the HUD including FMVS remain stretched on 16:9.
04103f94 C0A28B10 C2103F7C 00000002 C2228B10 EFB100B2 60000000 00000000 C213EB88 00000005 2C000000 4082000C 60000001 48000008 60000002 98028BEF C8828E58 60000000 60000000 00000000 C213ECF0 0000000D 886D9042 2C030000 40820028 3E803F40 92828B10 3E803F80 92828B0C 38600001 986D9042 38600000 98620000 48000030 8A628BEF 2C130001 41820008 98620000 88620000 2C030000 4182FFC4 3E803F80 92828B10 3E803F80 92828B0C 886D9042 60000000 00000000
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Metroid: Other M since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD 965 Phenom II X4 @ 3.4GHz||ATI Radeon HD 5770||Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)||dolphinemulator|
|Ubuntu 10.10||Intel Core i7-920||NVIDIA GeForce GTX 260||Freezes after the screen saying to hold the remote on the side.|
|Ubuntu 10.10||Intel Core 2 Duo 6400||ATI Radeon HD 4850||Freezes after the screen saying to hold the remote on the side.|
|Windows 7||AMD Phenom II x4 965 BE||ATI Radeon HD 5850||Running smooth (still playing game with no problems).|
|Ubuntu 10.10||Intel Core i7-720QM||NVIDIA GeForce GTX 360M||Freezes after the screen saying to hold the remote on the side.|
|Windows 7||AMD Athlon II 640 @ 3.3GHz||ATI Radeon HD 5570||SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable.|
|Ubuntu 10.10||Intel Core i7-920||NVIDIA GeForce GTX 260||Perfect.|
|Ubuntu 10.10||Intel Core 2 Duo 6400||ATI Radeon HD 4850||Perfect.|
|Mac OS X 10.6.7||Intel Core i7||ATI Radeon HD 5750||Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.|
|Windows 7||AMD Phenom II X6 1100T||AMD Radeon HD 6850||Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.||Aldaris|
|Windows 7||Intel Core i5-2500K @ 4.1GHz||AMD Radeon HD 6850||Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.||MegaJump|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||AMD Radeon HD 6950||Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|
|Windows 7||Intel Core 2 Duo 960||AMD Radeon HD 5870||Crash at end of the second cutscene (i.e. post training).||Kolano|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||NVIDIA GeForce GTX 560 Ti||DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem.||Helvetica|
|Windows 7||AMD Athlon II X3 450 @ 3.4GHz||AMD Radeon HD 6670||Can't pass through Training Room (still can move, but nothing happens).||Faefdsedf|
|Windows 7||Intel Core i5-3570K @ 4.2GHz||NVIDIA GeForce GTX 550 Ti||Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.||cloudalmasai|
|Windows 7||Intel Core i3-2100||AMD Radeon HD 5850||Stable between 31-60FPS using DirectX 9. No audio or visual defects.||Serris|
|Windows 8.1||Intel Core i3-4130 @ 3.4GHz||Intel Graphics 4400||A little slow for most of the game, to Charge Beam, cause a lot of lag.
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit. With OpenGL, the game does not lag as much as DX9, and red points doesn't appear. Small bug with certain effects.
|Windows 7||AMD FX 8350 @ 4GHz||AMD Radeon HD 7750||All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.||Angel X|
|Windows 10||Intel Core i5-6200U @ 2.4GHz||NVIDIA GeForce 940M||On all default settings the game is totally playable; increasing resolution output or adding anti-aliasing drops frames; framerate will occasionally dip without any explicit reason; it happens sometimes, but not all the time, when going through doors, charging a full beam, or dropping a bomb. Game remains playable despite these minor quips. Also, during pre-rendered cutscenes, certain shots are not pre-rendered, rather are real-time, and these shots are totally bloomed out of existence, washed out into just a few colours, and no change in graphics settings affected this one way or another.||Skyfellow|