Difference between revisions of "Metroid"

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{{Infobox VG
 
{{Infobox VG
 
|image    = [[File:Metroid.jpg|300px]]
 
|image    = [[File:Metroid.jpg|300px]]
|developer = Nintendo Research and Development 1<br/>Intelligent Systems
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|developer = Nintendo R&D1, Intelligent Systems
 
|publisher = Nintendo
 
|publisher = Nintendo
|released  = '''NES'''<br />{{vgrelease|JP=August 6, 1986|NA=August 1987|EU=January 15, 1988}}'''Virtual Console'''<br />{{vgrelease|EU=July 20, 2007}}{{vgrelease|NA=August 13, 2007}}{{vgrelease|JP=March 4, 2008}}
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|series    = Metroid
|series    = ''Metroid''
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|released  = '''NES'''<br />{{vgrelease|JP=August 6, 1986|NA=August, 1987|EU=January 15, 1988}}'''Virtual Console'''<br />{{vgrelease|EU=July 20, 2007|NA|August 13, 2007}}{{vgrelease|JP=March 4, 2008}}
 
|genre    = Action-adventure
 
|genre    = Action-adventure
 
|modes    = Single-player
 
|modes    = Single-player
|input    = GameCube Controller, Classic Controller
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|input    = Wii Remote, GameCube Controller, Classic Controller
|forumlink =  
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|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-metroid?pid=253109
 
|wikipedia = Metroid (video game)
 
|wikipedia = Metroid (video game)
 
}}
 
}}
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The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world,  
 
The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world,  
 
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.
 
finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: ''Metroidvania''. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.
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{{GlobalProblems}}
  
 
== Problems ==
 
== Problems ==
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{{Problems|{{#vardefineecho:problems|
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}}}}
  
 
== Configuration ==
 
== Configuration ==
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== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
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{{VersionCompatibilityVersion|3.0|***|Black Screen (NES VC Global Problem)}}
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{{VersionCompatibilityVersion|5.0|*****|}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
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{{testing/start}}
 
{{testing/start}}
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Game runs, but no video: only a black screen or distortions. Runs at double speed (120FPS). Shows tons of errors when loading. It's an NES global problem, so this was expected.|tester=MayImilae}}
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{{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=Same as before: runs, but nothing on the screen. OpenGL showed... something, but it was heavily distorted. All other backends are jet black. Runs at double speed (120FPS). No errors during loading.|tester=MayImilae}}
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{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD FX 4130 @ 3.80GHz|GPU=AMD Radeon HD 6670|result= can't see anything |tester=skittyz321}}
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{{testing/entry|revision=4.0-8445|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.8GHz|GPU=NVIDIA GeForce GTX 760|result=Works OK. Requires EFB2RAM.|tester=JMC47}}
 
{{testing/end}}
 
{{testing/end}}
 
== Gameplay Screenshots ==
 
  
 
== Gameplay Videos ==
 
== Gameplay Videos ==
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<!--A full list of options is available at Template:VideoGallery/doc-->
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{{VideoGallery
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}}
  
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{{Navigation/Metroid}}
  
 
[[Category:Virtual Console games]]
 
[[Category:Virtual Console games]]
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[[Category:NES games]]

Latest revision as of 01:45, 19 March 2018

Metroid
Metroid.jpg
Developer(s) Nintendo R&D1, Intelligent Systems
Publisher(s) Nintendo
Series Metroid
Platform(s) Virtual Console, NES
Release date(s) NES
JP August 6, 1986
NA August, 1987
EU January 15, 1988
Virtual Console
EU July 20, 2007
NA August 13, 2007
JP March 4, 2008
Genre(s) Action-adventure
Mode(s) Single-player
Input methods Wii Remote, GameCube Controller, Classic Controller
Compatibility 5Stars5.pngEdit rating: Metroid
Perfect
GameIDs FBZE01, FBZP01, FBZJ01
See also...

Dolphin Forum thread
Open Issues

Search Google
Wikipedia page

Metroid (メトロイド Metoroido) is an action-adventure video game co-developed by Nintendo's Research and Development 1 division and Intelligent Systems, and published by Nintendo for the Nintendo Entertainment System. It was released on Virtual Console for its 20th anniversary.

The original Metroid established most of the concepts that would become the mainstays of the Metroid franchise: Samus explores an open world, finding power ups, battling enemies, and slowly progressing forward. It was one of the first open-world non-linear games ever released on this scale, and was so influential it even has a subgenre named after it and Castlevania: Metroidvania. It was not without growing pains however; its lack of a map system and password only saving give Metroid a notoriously brutal difficulty level. The Virtual Console re-release does not address any of those issues, for better or worse.

NES Global Problems

[edit]

Problems that may occur with any NES title on Dolphin are listed below.

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Metroid since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11669 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 Game runs, but no video: only a black screen or distortions. Runs at double speed (120FPS). Shows tons of errors when loading. It's an NES global problem, so this was expected. MayImilae
3.5-268 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 Same as before: runs, but nothing on the screen. OpenGL showed... something, but it was heavily distorted. All other backends are jet black. Runs at double speed (120FPS). No errors during loading. MayImilae
4.0.2 Windows 7 AMD FX 4130 @ 3.80GHz AMD Radeon HD 6670 can't see anything skittyz321
4.0-8445 Windows 7 Intel Core i5-3570K @ 3.8GHz NVIDIA GeForce GTX 760 Works OK. Requires EFB2RAM. JMC47

Gameplay Videos