Metroid: Other M: Difference between revisions

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== Problems ==
== Problems ==
=== Audio Stuttering ===
=== Audio Stuttering ===
<!--Tested against 4.0-273, Windows 7 x64-->
<!--Tested against 4.0-273, Windows 7-->
Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.
Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6154|OS=Windows 7 x64|CPU=AMD 965 Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=oIRWgh-NkwQ Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)]|tester=dolphinemulator}}
{{testing/entry|revision=6154|OS=Windows 7|CPU=AMD 965 Phenom II X4 @ 3.4GHz|GPU=ATI Radeon HD 5770|result=[http://www.youtube.com/watch?v=oIRWgh-NkwQ Metroid: Other M GAMEPLAY on Dolphin Emulator (720p)]|tester=dolphinemulator}}
{{testing/entry|revision=6546|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6546|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6580|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6580|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6580|OS=Windows 7 x64|CPU=AMD Phenom II x4 965 BE|GPU=ATI Radeon HD 5850|result=Running smooth (still playing game with no problems).}}
{{testing/entry|revision=6580|OS=Windows 7|CPU=AMD Phenom II x4 965 BE|GPU=ATI Radeon HD 5850|result=Running smooth (still playing game with no problems).}}
{{testing/entry|revision=6816|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GTX 360M|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6816|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-720QM|GPU=NVIDIA GeForce GTX 360M|result=Freezes after the screen saying to hold the remote on the side.}}
{{testing/entry|revision=6861|OS=Windows 7 x64|CPU=AMD Athlon II 640 @ 3.3GHz|GPU=ATI Radeon HD 5570|result=SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable.}}
{{testing/entry|revision=6861|OS=Windows 7|CPU=AMD Athlon II 640 @ 3.3GHz|GPU=ATI Radeon HD 5570|result=SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable.}}
{{testing/entry|revision=7121|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Perfect.}}
{{testing/entry|revision=7121|OS=Linux (Ubuntu 10.10)|CPU=Intel Core i7-920|GPU=NVIDIA GeForce GTX 260|result=Perfect.}}
{{testing/entry|revision=7121|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}}
{{testing/entry|revision=7121|OS=Linux x86 (Ubuntu 10.10)|CPU=Intel Core 2 Duo 6400|GPU=ATI Radeon HD 4850|result=Perfect.}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}}
{{testing/entry|revision=7440|OS=Mac OS X 10.6.7|CPU=Intel Core i7|GPU=ATI Radeon HD 5750|result=Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.}}
{{testing/entry|revision=7696|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7696|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6950|result=Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.|tester=}}
{{testing/entry|revision=7670|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}}
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1GHz|GPU=AMD Radeon HD 6850|result=Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate.|tester=MegaJump}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II X6 1100T|GPU=AMD Radeon HD 6850|result=Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game.|tester=Aldaris}}
{{testing/entry|revision=3.0-191|OS=Windows 7 x64|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-191|OS=Windows 7|CPU=Intel Core 2 Duo 960|GPU=AMD Radeon HD 5870|result=Crash at end of the second cutscene (i.e. post training).|tester=Kolano}}
{{testing/entry|revision=3.0-201|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were  needed to fix "Okay looking good" problem.|tester=Helvetica}}
{{testing/entry|revision=3.0-586|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Can't pass through Training Room (still can move, but nothing happens).|tester=Faefdsedf}}
{{testing/entry|revision=3.0-586|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.4GHz|GPU=AMD Radeon HD 6670|result=Can't pass through Training Room (still can move, but nothing happens).|tester=Faefdsedf}}
{{testing/entry|revision=3.0-801|OS=Windows 7 x64|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.|tester=cloudalmasai}}
{{testing/entry|revision=3.0-801|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.2GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Use LLE Backend, this will let you play the game, the only downside is the power needed for run it.|tester=cloudalmasai}}
{{testing/entry|revision=3.5-1351|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=3.5-1351|OS=Windows 7|CPU=Intel Core i3-2100|GPU=AMD Radeon HD 5850|result=Stable between 31-60FPS using DirectX 9. No audio or visual defects.|tester=Serris}}
{{testing/entry|revision=4.0|OS=Windows 8.1 x64|CPU=Intel Core i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag.  
{{testing/entry|revision=4.0|OS=Windows 8.1|CPU=Intel Core i3-4130 @ 3.4GHz|GPU=Intel Graphics 4400|result=A little slow for most of the game, to Charge Beam, cause a lot of lag.  
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.
When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit.
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.  
With OpenGL, the game does not lag as much as DX9, and red points doesn't appear.  
Small bug with certain effects.|tester=Robson}}
Small bug with certain effects.|tester=Robson}}
{{testing/entry|revision=4.0-46|OS=Windows 7 x64|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/entry|revision=4.0-46|OS=Windows 7|CPU=AMD FX 8350 @ 4GHz|GPU=AMD Radeon HD 7750|result=All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying.|tester=Angel X}}
{{testing/end}}
{{testing/end}}



Revision as of 10:14, 10 October 2015

Metroid: Other M
Metroid: Other M
Developer(s) Nintendo, Team Ninja, D-Rockets
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Release date(s) NA August 31, 2010
JP/AUS September 2, 2010
EU September 3, 2010
Genre(s) Action-adventure, Third-person shooter
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Metroid: Other M
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Metroid: Other M is a video game for the Wii developed by "Project M", a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features gameplay in both first- and third-person perspectives. Fils-Aime stated that Metroid: Other M would "take you deeper into Samus's story", and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a "harder edge".

Problems

Audio Stuttering

Using the OpenAL audio backend in combination with the Direct3d backend seems to result in audio stuttering, even when apparently running at full speed. This can be resolved by combining Direct3d with the XAudio backend.

Template:SPsychedelic Graphics Post Savestate LoadTemplate:/s

For revisions around 4.0-273 with the OpenGL backend, post using an in game save state the graphics may be in a psychedelic state with incorrect colors. This may be related to a combination of AA/Filtering settings, though issues seem to be resolved when using the Direct3d backend and similar settings. Seems to be resolved in newer 4.0 revisions.

Template:SBlack CutscenesTemplate:/s

Cutscenes are black unless "Ignore Format Changes" is unchecked. Forced in the GameINI by 4.0-46.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Metroid: Other M since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6154 Windows 7 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Metroid: Other M GAMEPLAY on Dolphin Emulator (720p) dolphinemulator
r6546 Linux (Ubuntu 10.10) Intel Core i7-920 NVIDIA GeForce GTX 260 Freezes after the screen saying to hold the remote on the side.
r6580 Linux x86 (Ubuntu 10.10) Intel Core 2 Duo 6400 ATI Radeon HD 4850 Freezes after the screen saying to hold the remote on the side.
r6580 Windows 7 AMD Phenom II x4 965 BE ATI Radeon HD 5850 Running smooth (still playing game with no problems).
r6816 Linux (Ubuntu 10.10) Intel Core i7-720QM NVIDIA GeForce GTX 360M Freezes after the screen saying to hold the remote on the side.
r6861 Windows 7 AMD Athlon II 640 @ 3.3GHz ATI Radeon HD 5570 SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable.
r7121 Linux (Ubuntu 10.10) Intel Core i7-920 NVIDIA GeForce GTX 260 Perfect.
r7121 Linux x86 (Ubuntu 10.10) Intel Core 2 Duo 6400 ATI Radeon HD 4850 Perfect.
r7440 Mac OS X 10.6.7 Intel Core i7 ATI Radeon HD 5750 Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.
r7696 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
^r7670 Windows 7 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100%. Slight Wii Remote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate. MegaJump
^3.0 Windows 7 AMD Phenom II X6 1100T AMD Radeon HD 6850 Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game. Aldaris
3.0-191 Windows 7 Intel Core 2 Duo 960 AMD Radeon HD 5870 Crash at end of the second cutscene (i.e. post training). Kolano
3.0-201 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti DX9, 4x Native, no AA. 60FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem. Helvetica
3.0-586 Windows 7 AMD Athlon II X3 450 @ 3.4GHz AMD Radeon HD 6670 Can't pass through Training Room (still can move, but nothing happens). Faefdsedf
3.0-801 Windows 7 Intel Core i5-3570K @ 4.2GHz NVIDIA GeForce GTX 550 Ti Use LLE Backend, this will let you play the game, the only downside is the power needed for run it. cloudalmasai
3.5-1351 Windows 7 Intel Core i3-2100 AMD Radeon HD 5850 Stable between 31-60FPS using DirectX 9. No audio or visual defects. Serris
4.0 Windows 8.1 Intel Core i3-4130 @ 3.4GHz Intel Graphics 4400 A little slow for most of the game, to Charge Beam, cause a lot of lag.

When turning the camera at an angle that appears big part of the stages, there is a drop in FPS with DirectX 9, the game lag when using something for the first time after starting the game, little red dots appear in green lights of Power Suit. With OpenGL, the game does not lag as much as DX9, and red points doesn't appear. Small bug with certain effects.

Robson
4.0-46 Windows 7 AMD FX 8350 @ 4GHz AMD Radeon HD 7750 All perfect, but in animation scenes or opening doors, the game drops 20/30FPS, then return to normal, it's a bit annoying. Angel X

Gameplay Videos