Metroid: Other M

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Revision as of 12:13, 21 May 2013 by Serris (talk | contribs) (Added testing results for 3.5-1351.)
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Metroid: Other M
Metroid: Other M
Developer(s) Nintendo, Team Ninja, D-Rockets
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Release date(s) NA August 31, 2010
JP/AUS September 2, 2010
EU September 3, 2010
Genre(s) Action-adventure, First-person shooter, Third-person shooter
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 5Stars5.pngEdit rating: Metroid: Other M
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Metroid: Other M is a video game for the Wii developed by "Project M", a team consisting of staff members from Nintendo, Team Ninja, and D-Rockets. It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features gameplay in both first- and third-person perspectives. Fils-Aime stated that Metroid: Other M would "take you deeper into Samus story", and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a "harder edge".

Problems

Missed Audio Cues

With DSP HLE audio cues may be missed, preventing the game from progressing. This is especially problematic in the tutorial and training areas. Use DSP LLE to avoid any problems. See issue 6046. Fixed by the merger of new-ax-hle 2.0 in 3.5-1154.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Metroid: Other M since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6154 Windows 7 x64 AMD 965 Phenom II X4 @ 3.4GHz ATI Radeon HD 5770 Metroid: Other M GAMEPLAY on Dolphin Emulator (720p) dolphinemulator
r6546 Linux x86_64 (Ubuntu 10.10) Intel Core i7-920 nVidia GeForce GTX 260 Freezes after the screen saying to hold the remote on the side.
r6580 Linux x86 (Ubuntu 10.10) Intel Core 2 Duo 6400 ATI Radeon HD 4850 Freezes after the screen saying to hold the remote on the side.
r6580 Windows 7 x64 AMD Phenom II x4 965 BE ATI Radeon HD 5850 Running smooth (still playing game with no problems).
r6816 Linux x86_64 (Ubuntu 10.10) Intel Core i7-720QM nVidia GeForce GTX 360M Freezes after the screen saying to hold the remote on the side.
r6861 Windows 7 x64 AMD Athlon II 640 @ 3.3GHz ATI Radeon HD 5570 SFX and Graphics of in game cutscenes are heavily out of synch because of speed limitations. In-Game is very playable.
r7121 Linux x86_64 (Ubuntu 10.10) Intel Core i7 920 nVidia GeForce GTX 260 Perfect.
r7121 Linux x86 (Ubuntu 10.10) Intel Core 2 Duo 6400 ATI Radeon HD 4850 Perfect.
r7440 Mac OS X 10.6.7 Intel Core i7 ATI Radeon HD 5750 Perfect=Use captions to fix the "ok looking good" problem and to be able to use HLE emulation sound throughout the game.
r7696 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6950 Perfect. Locked at 60fps in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080.
^r7670 Windows 7 x64 Intel Core i5-2500K @ 4.1GHz AMD Radeon HD 6850 Runs at 100%. Slight Wiimote lag and control lag in 3rd person mode. Full-charging gun will cause a millisecond delay in framerate. MegaJump
^3.0 Windows 7 x64 AMD Phenom II X6 1100T AMD Radeon HD 6850 Almost perfect, Frames at 55-60 with DX11, some slows but very playable, still playing the game. Aldaris
3.0-191 Windows 7 x64 Intel Core 2 Duo 960 AMD Radeon HD 5870 Crash at end of the second cutscene (i.e. post training). Kolano
3.0-201 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 560 Ti DX9, 4x Native, no AA. 60 FPS at almost all times, very light framerate stuttering at times. Cutscenes become slightly out of sync with audio depending on length. Strange shadow problems in certain lighting, shadows extend outward from Samus for brief moments, no combination of settings fixes shadow issue. Very playable, no crash at Sector 2 elevator, subtitles were needed to fix "Okay looking good" problem. Helvetica
3.0-586 Windows 7 x64 AMD Athlon II X3 450 @ 3.4GHz AMD Radeon HD 6670 Can't pass through Training Room (still can move, but nothing happens). Faefdsedf
3.0-801 Windows 7 x64 Intel Core i5 3570K @ 4.2GHz nVidia GeForce GTX 550 Ti Use LLE Backend, this will let you play the game, the only downside is the power needed for run it. cloudalmasai
3.5-1351 Windows 7 x64 Intel Core i3-2100 AMD Radeon HD 5850 Stable between 31-60 FPS. No audio or visual defects. Serris

Gameplay Videos