Metroid Prime: Trilogy: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Metroid'', ''Metroid Prime''
|series    = Metroid, Metroid Prime
|released  = {{vgrelease|NA=August 24, 2009}}{{vgrelease|EU=September 4, 2009}}{{vgrelease|AUS=October 15, 2009}}
|released  = {{vgrelease|NA=August 24, 2009|EU=September 4, 2009|AUS=October 15, 2009}}
|genre    = First-person action-adventure, First-person shooter, Action-adventure, Compilation
|genre    = First-person action-adventure, First-person shooter, Action-adventure, Compilation
|modes    = Single-player
|modes    = Single-player
|input    = Wii Remote + Nunchuk
|input    = Wii Remote + Nunchuk
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
|forumlink = http://forums.dolphin-emu.org/Thread-wii-metroid-prime-trilogy--26043
}}
}}


'''''Metroid Prime: Trilogy''''' is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the [[Wii]] video game console. It features ''[[Metroid Prime]]'', ''[[Metroid Prime 2: Echoes]]'', and ''[[Metroid Prime 3: Corruption]]'' on a single dual-layer disc. The former two, which were originally released for the [[Nintendo GameCube]], have been updated with many of the features that were first implemented in the latter. The Collector's Edition of Metroid Prime Trilogy came packaged in a Steelbook case, containing an art booklet and includes other features; it is one of a handful of Wii games to come in a non-white DVD case.
'''''Metroid Prime: Trilogy''''' is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements. Each game maintains its original storyline and settings, but now Metroid Prime and Metroid Prime 2: Echoes let players use their Wii Remote to aim with precision as heroine Samus Aran. Based on the breakthrough control system that debuted in Metroid Prime 3: Corruption, these new Wii controls bring an entirely new level of immersion and freedom to these milestone games. Players can access the game they want from a unified main menu that ties together all three adventures. Through a new unlockables system, players can gain access to in-game rewards such as music and artwork by accomplishing objectives across all three games.


== Game Pages ==
== Game Pages ==
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<div style="clear:left;"></div>
<div style="clear:left;"></div>


== Problems ==
== Emulation Information ==
=== Constant Wii Remote Disconnects ===
=== Constant Wii Remote Disconnects ===
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable "Enable Speaker Data" to solve this problem, or avoid the MS Bluetooth stack by using the Toshiba Stack or Dolphinbar.
<!-- Shared problem with other Metroid Prime: Trilogy games -->
When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable '''Enable Speaker Data''' to remedy this problem. It's a problem bound to PC hardware and driver, you can also try [[Bluetooth Passthrough]], or follow this [[Wii Remote Plus (RVL-CNT-01-TR) Connection Guide#Windows|Wii Remote -TR Connection Guide]] anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.


=== {{s}}Multiplayer Menu is Empty{{/s}} ===
== Problems ==
When loading the multiplayer menu, the MP2 menu will appear but no items will be displayed within it. This is because the game disconnected the Wii Remote while switching dols, but it doesn't give you a "wiimote is disconnected" alert to tell you to reconnect the Wii Remote. Press Alt-F5 twice and the menu will appear. Fixed in {{revision|4.0-7034}}, just press a button on the Wii Remote and the menu will appear.
{{Problems|{{#vardefineecho:problems|
 
=== <s>Save File Hang</s> ===
=== {{s}}Launching a game sends you to the Wii Menu{{/s}} ===
As of {{revision|5.0-2567}} the game will hang on creation of a savefile. To avoid issues, use an older version of Dolphin for now while the regression is worked on. This may only happen on the Windows version of Dolphin, as users on Linux reported no hang. Repaired in {{revision|5.0-2577}}
As of {{revision|4.0-4724}}, launching any game in Trilogy will load the Wii Menu instead. Fixed by {{revision|4.0-4833}}.
 
=== {{s}}Blue Startup Video{{/s}} ===
Since {{revision|4.0-216}}, the opening video is... blue. It goes away as soon as a Wii Remote appears on the screen or after a period of time. It has no effect on gameplay. See {{issue|6783}}. Fixed by {{revision|4.0-3334}}.
 
{{image|Metroid Prime Trilogy Blue Opening.jpg|Example of the blue opening video|br}}


=== {{s}}Cannot Use Multiple Save Files{{/s}} ===
}}}}
While each game will work correctly with a single player profile, multiple profiles do not work correctly. Start a new game with a new profile, and the game will not start anew, but will instead load the save from the previous profile. Furthermore, if the player attempts to load the Metroid Prime 2 Multiplayer in the Trilogy launcher, the game will show the multiplayer intro and then load the most recent save of Metroid Prime 2's single player. See {{issue|6070}}. Fixed by {{revision|4.0-1953}}.


== Configuration ==
== Configuration ==
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{{Config
{{Config
|enablespeakerdata      = Off
|enablespeakerdata      = Off
|enablespeakerdatanotes = Causes constant Wii Remote disconnects
|enablespeakerdatanotes = Prevents Wii Remote disconnects if using MS Bluetooth Stack
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER.  Please visit the sub-game pages to add entries for individual games-->
<!--Please only provide entries for the Metroid Prime: Trilogy LAUNCHER.  Please visit the sub-game pages to add entries for individual games-->
{{VersionCompatibilityVersion|4492|**|}}
{{VersionCompatibilityVersion|0|**|ES_Launch required}}
{{VersionCompatibilityVersion|3.5-268|****|Multiple dol files supported}}
{{VersionCompatibilityVersion|3.5-268|****|ES_Launch merge}}
{{VersionCompatibilityVersion|3.5-367|***|Framelimiter slowdown problem}}
{{VersionCompatibilityVersion|3.5-367|***|Framelimiter slowdown problem}}
{{VersionCompatibilityVersion|3.5-380|****|Framelimiter problems fixed}}
{{VersionCompatibilityVersion|3.5-380|****|Framelimiter problems fixed}}
Line 61: Line 55:
{{VersionCompatibilityVersion|4.0-4724|**|ES_Launch broken}}
{{VersionCompatibilityVersion|4.0-4724|**|ES_Launch broken}}
{{VersionCompatibilityVersion|4.0-4833|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|4.0-4833|****|ES_Launch fixed}}
{{VersionCompatibilityVersion|5.0-2567|**|Saving broken, hangs within menus without a save.}}
{{VersionCompatibilityVersion|5.0-2577|****|Save regression fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=3.0-141 ES_LAUNCH|OS=Windows 7|CPU=Intel Core 2 Quad QX9650 @ 4GHz|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=mylfKlqaEGc Metroid Prime: Trilogy on Dolphin - Wii Emu]|tester=Foxcor}}
{{testing/entry|revision=3.0-141 ES_LAUNCH|OS=Windows 7|CPU=Intel Core 2 Quad QX9650 @ 4GHz|GPU=ATI Radeon HD 5870|result=[http://www.youtube.com/watch?v=mylfKlqaEGc Metroid Prime: Trilogy on Dolphin - Wii Emu]|tester=Foxcor}}
{{testing/entry|revision=3.0-720|OS=Windows 7|CPU=Intel Core 2 Duo E7600 @ 3.06GHz|GPU=NVIDIA GeForce 9800 GT|result=Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning|tester=GodsSins}}
{{testing/entry|revision=3.0-720|OS=Windows 7|CPU=Intel Core 2 Duo E7600 @ 3.06GHz|GPU=NVIDIA GeForce 9800 GT|result=Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning|tester=GodsSins}}
{{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.|tester=MaJoR}}
{{testing/entry|revision=3.5-268|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new.|tester=MayImilae}}
{{testing/entry|revision=3.5-379|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=NVIDIA GeForce GTX 680 x2|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click [http://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}
{{testing/entry|revision=3.5-379|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=NVIDIA GeForce GTX 680 x2|result=100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click [http://www.youtube.com/watch?v=cWp5M9TKSpo here]|tester=Megamew28}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar.|tester=BillyAlt}}
{{testing/entry|revision=4.0-5550|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking.|tester=Andr0idOS}}{{testing/end}}
{{testing/entry|revision=4.0-5550|OS=Windows 8.1|CPU=Intel Core i5-4670K @ 4.4GHz|GPU=NVIDIA GeForce GTX 970|result=One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking.|tester=Andr0idOS}}
{{testing/entry|revision=5.0|OS=Linux 4.8.15|CPU=Intel Core i5-4690 @ 3.5Ghz|GPU=AMD Radeon R7 250E|result=IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. |tester=lmello}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
Line 79: Line 77:
|vid2=Vs8GOzptjxw|cap2=Dolphin Emulator 4.0-5991 - Metroid Prime Trilogy (Metroid Prime 1) Gameplay test
|vid2=Vs8GOzptjxw|cap2=Dolphin Emulator 4.0-5991 - Metroid Prime Trilogy (Metroid Prime 1) Gameplay test
}}
}}
{{Navigation Metroid}}
{{Navigation/Metroid}}


[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Dual Layer Disc games]]
[[Category:Dual Layer Disc games]]

Revision as of 01:21, 24 June 2019

Metroid Prime: Trilogy
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid, Metroid Prime
Platform(s) Wii
Release date(s) NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009
Genre(s) First-person action-adventure, First-person shooter, Action-adventure, Compilation
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime: Trilogy
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Metroid Prime: Trilogy is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements. Each game maintains its original storyline and settings, but now Metroid Prime and Metroid Prime 2: Echoes let players use their Wii Remote to aim with precision as heroine Samus Aran. Based on the breakthrough control system that debuted in Metroid Prime 3: Corruption, these new Wii controls bring an entirely new level of immersion and freedom to these milestone games. Players can access the game they want from a unified main menu that ties together all three adventures. Through a new unlockables system, players can gain access to in-game rewards such as music and artwork by accomplishing objectives across all three games.

Game Pages

This page should be used for specific issues with the Metroid Prime: Trilogy launcher. For individual game information, please see the following pages.

MPT Game Pages Prime1.png
MPT Game Pages Prime2.png
MPT Game Pages Prime3.png

Emulation Information

Constant Wii Remote Disconnects

When using the MS Bluetooth Stack (the default Bluetooth stack on Windows) the game will think that the Wii Remote is constantly disconnecting. Pressing a button on the Wii Remote will restore it, but it will disconnect again seconds later. Disable Enable Speaker Data to remedy this problem. It's a problem bound to PC hardware and driver, you can also try Bluetooth Passthrough, or follow this Wii Remote -TR Connection Guide anyhow to avoid the MS Bluetooth stack. DolphinBar is another viable solution for this problem.

Problems

Save File Hang

As of 5.0-2567 the game will hang on creation of a savefile. To avoid issues, use an older version of Dolphin for now while the regression is worked on. This may only happen on the Windows version of Dolphin, as users on Linux reported no hang. Repaired in 5.0-2577

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Wii Remote

Config Setting Notes
Enable Speaker Data Off Prevents Wii Remote disconnects if using MS Bluetooth Stack

Version Compatibility

The graph below charts the compatibility with Metroid Prime: Trilogy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-141 ES_LAUNCH Windows 7 Intel Core 2 Quad QX9650 @ 4GHz ATI Radeon HD 5870 Metroid Prime: Trilogy on Dolphin - Wii Emu Foxcor
3.0-720 Windows 7 Intel Core 2 Duo E7600 @ 3.06GHz NVIDIA GeForce 9800 GT Metroid 2 runs at 30-40FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40FPS EFB Copies to RAM for visor scanning GodsSins
3.5-268 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 ES_Launch merger. Successfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new. MayImilae
3.5-379 Windows 7 Intel Core i5-2500K @ 4.3GHz NVIDIA GeForce GTX 680 x2 100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. NVIDIA GeForce 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 full-screen resolution. For more info click here Megamew28
4.0-3532 Windows 7 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 750 Ti Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the Wii Remote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wii Remotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar. BillyAlt
4.0-5550 Windows 8.1 Intel Core i5-4670K @ 4.4GHz NVIDIA GeForce GTX 970 One small issue - The Wii Remote gets disconnected every time I load my save game, which is easily fixed with alt+f5. Prime 2 runs flawlessly, completed the game without any issues. Prime 3 runs well in the latest builds, gone are the audio issues from earlier revisions. Currently just got Plasma Beam in Prime 3, and everything is working just fine now. Mouse and keyboard controls work well enough to enable a full play through without an actual Wii Remote. Not sure about Prime 1 as I refuse to play the trilogy version due to removal of sequence breaking. Andr0idOS
5.0 Linux 4.8.15 Intel Core i5-4690 @ 3.5Ghz AMD Radeon R7 250E IR 2x, very little stuttering. Skip EFB Access from CPU speeds up emulation to a near-perfection point. lmello

Gameplay Videos