Metroid Prime: Trilogy

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Metroid Prime: Trilogy
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid, Metroid Prime
Platform(s) Wii
Release date(s) NA August 24, 2009
EU September 4, 2009
AUS October 15, 2009
Genre(s) First-person action-adventure, First-person shooter, Action-adventure, Compilation
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime: Trilogy
Playable
GameIDs R3ME01, R3MP01
See also...

Dolphin Forum thread
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Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. Metroid Prime Trilogy comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of a handful of Wii games to come in a non-white DVD case.

Game Pages

This page should be used for specific issues with the Metroid Prime: Trilogy launcher. For individual game information, please see the following pages.

MPT Game Pages Prime1.png
MPT Game Pages Prime2.png
MPT Game Pages Prime3.png

Problems

Multiplayer Menu Hangs

In revision 4.0-3400, options in the multiplayer menu never appear, and button input is unresponsive.

Constant Wiimote Disconnects

Since 3.5-471, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) the game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Windows users can disable "Enable Speaker Data" to solve this problem, or move to either the Toshiba Stack or the DolphinBar.

Blue Startup Video

Since 4.0-216, the opening video is... blue. It goes away as soon as a wiimote appears on the screen or after a period of time. It has no effect on gameplay. See issue 6783. Fixed by 4.0-3334.

Cannot Use Multiple Save Files

While each game will work correctly with a single player profile, multiple profiles do not work correctly. Start a new game with a new profile, and the game will not start anew, but will instead load the save from the previous profile. Furthermore, if the player attempts to load the Metroid Prime 2 Multiplayer in the Trilogy launcher, the game will show the multiplayer intro and then load the most recent save of Metroid Prime 2's single player. See issue 6070. Fixed by 4.0-1953.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Wii Remote

Config Setting Notes

Enable Speaker Data

Off Causes constant Wiimote disconnects

Version Compatibility

The graph below charts the compatibility with Metroid Prime: Trilogy since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-9810 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
[1]/1/ 3.0-141 (ES_LAUNCH)]] Windows 7 x64 Intel Core 2 Quad QX9650 3000 @ 4GHz ATI Radeon HD 5870 Done Foxcor
3.0-720 Windows 7 x64 Intel Core 2 Duo E7600 @ 3.06GHz nVidia 9800GT Metroid 2 runs at 30-40 FPS very playable with Direct3D9 EFB Copies=Ram for visor scanning Must use dol method for each game. Metroid 3 runs 30-40 FPS EFB Copies to ram for visor scanning GodsSins
3.5-268 Windows 7 x64 Intel Core i5 3570K @ 4.7ghz nVidia GeForce GTX275 ES_Launch merger. Sucessfully launched Prime 3, used the home button to go back to the main launcher, and then launched Prime 2. Everything works correctly. There are some minor issues, such as the FMVs lagging behind audio, but that's not new. MaJoR
3.5-379 Windows 7 x64 Intel Core i5 2500K @ 4.3Ghz nVidia GTX 680 (2-way SLI) 100% emulation, there's no stuttering or lagging. Minor problems, such as 3 pixels at the middle of the screen. It's a bit annoying but easy to ignore. Nvidia 3D vision isn't working, possibly a Dolphin problem. Settings used: Direct3D9, no AA, no Anisotropic filtering, HLE audio (seems to work right, without any problems), 1440x900 fullscreen resolution. For more info click here Megamew28
^r4.03532 Windows 7 x64 Intel Core i7-4770k @ 3.5 GHz nVidia GeForce GTX 750 Ti Game launches fine, but I'm unable to play anything. Prime 1 and 3 claim that the WiiMote has disconnected, Prime 3 simply goes black and freezes, with some odd pixels in the center of the screen. Prime 2 gets as far as some sort of menu but it's impossible to input using Wiimotes. Disabling Speaker Data has no affect. Running OpenGL, XAudio2, and using the DolphinBar. BillyAlt

Gameplay Videos

Template:Navigation Metroid