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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
(General updates and cleanup) |
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:MetroidPrimeTrilogy.jpg|300px]] | |||
|developer = Retro Studios | |developer = Retro Studios | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = ''Metroid'' | |series = ''Metroid'' | ||
|genre = First-Person Action Adventure | |genre = First-Person Action Adventure | ||
|modes = Single-Player, Multiplayer | |modes = Single-Player, Multiplayer | ||
|platforms = [[Wii]] | |platforms = [[Wii]] | ||
|input = Wii Remote+Nunchuk | |input = Wii Remote + Nunchuk | ||
}} | }} | ||
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== Problems == | == Problems == | ||
=== Performance === | === Performance === | ||
Performance in general seems reduced compared to the | Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions. | ||
=== Audio === | |||
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source. Use [[DSP-LLE]] for more accurate emulation. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|efbcopy = RAM | |efbcopy = RAM | ||
|efbcopynotes = Fixes X-Ray Visor | |efbcopynotes = Fixes X-Ray Visor |
Revision as of 14:18, 30 May 2012
Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being New Super Mario Bros. Wii and Zangeki no Reginleiv).
Game Pages
This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.
- Metroid Prime: Trilogy
- Metroid Prime 2: Echoes (Metroid Prime: Trilogy)
- Metroid Prime 3: Corruption (Metroid Prime: Trilogy)
Problems
Performance
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.
Audio
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source. Use DSP-LLE for more accurate emulation.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7689 | Windows 7 x64 | Intel Core i5-2500K @ 4.4GHz | nVidia GeForce GTS 250 | Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) | Zlutz |
r7714 | Windows 7 x64 | AMD Phenom II X4 980 @ 4.2GHz | nVidia GeForce 8800 GT | DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working. | Keller999 |
3.0-694 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6870 | For any Resolution up to 2.5x, any AA up to max, any AF up to 8x: With EFB->Texture, runs at ~30-45fps. With EFB->RAM, runs at ~7-10fps. EFB->RAM needed for X-Ray Visor, otherwise it's just a white screen. Thermal Visor works fine with EFB->Texture. No other settings seem to have any real effect on the framerate, although enabling Accurate VBeam Emulation in the properties does provide a speedup on the map screen, from ~10fps OGL and ~20fps DX9/11 to ~45fps with any settings.
(x64 Release, git master rev bfde41895f52 + ES_LAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.) |
eyeonus |
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First-Person Action Adventure (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- First-person shooter games
- Action-adventure games
- Multiplayer games