Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

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(General updates and cleanup)
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{{Infobox VG
{{Infobox VG
|image    = [[File:MetroidPrimeTrilogy.jpg|300px]]
|developer = Retro Studios
|developer = Retro Studios
|publisher = Nintendo
|publisher = Nintendo
|series = ''Metroid''
|series   = ''Metroid''
|genre = First-Person Action Adventure
|genre     = First-Person Action Adventure
|modes = Single-Player, Multiplayer
|modes     = Single-Player, Multiplayer
|platforms = [[Wii]]
|platforms = [[Wii]]
|input = Wii Remote+Nunchuk
|input     = Wii Remote + Nunchuk
|image = [[File:MetroidPrimeTrilogy.jpg|300px]]
}}
}}


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== Problems ==
== Problems ==
=== Audio ===
The DSP-HLE sound plug-in works on revisions 7686 and later.  Note that certain sounds/music may play at maximum volume regardless of settings or distance from the sound source when using DSP-HLE.  DSP-LLE provides the more accurate emulation.
For revisions before, use DSP-LLE instead. Note that DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this [http://forums.dolphin-emulator.com/showthread.php?tid=3823 forum thread]


=== Performance ===
=== Performance ===
Performance in general seems reduced compared to the games' Gamecube counterparts. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.


=== Audio ===
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source. Use [[DSP-LLE]] for more accurate emulation.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|accuratetexturecache      = Position 3
|accuratetexturecachenotes = Full fast causes garbled menus and text
|efbcopy = RAM
|efbcopy = RAM
|efbcopynotes = Fixes X-Ray Visor
|efbcopynotes = Fixes X-Ray Visor

Revision as of 14:18, 30 May 2012

Metroid Prime
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Genre(s) First-Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime (Metroid Prime: Trilogy)
Playable
See also...

GameCube Version
Wii Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being New Super Mario Bros. Wii and Zangeki no Reginleiv).

Game Pages

This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.

Problems

Performance

Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.

Audio

With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source. Use DSP-LLE for more accurate emulation.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7689 Windows 7 x64 Intel Core i5-2500K @ 4.4GHz nVidia GeForce GTS 250 Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) Zlutz
r7714 Windows 7 x64 AMD Phenom II X4 980 @ 4.2GHz nVidia GeForce 8800 GT DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working. Keller999
3.0-694 Windows 7 x64 AMD Phenom II X6 1090T @ 3.2GHz AMD Radeon HD 6870 For any Resolution up to 2.5x, any AA up to max, any AF up to 8x: With EFB->Texture, runs at ~30-45fps. With EFB->RAM, runs at ~7-10fps. EFB->RAM needed for X-Ray Visor, otherwise it's just a white screen. Thermal Visor works fine with EFB->Texture. No other settings seem to have any real effect on the framerate, although enabling Accurate VBeam Emulation in the properties does provide a speedup on the map screen, from ~10fps OGL and ~20fps DX9/11 to ~45fps with any settings.

(x64 Release, git master rev bfde41895f52 + ES_LAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.)

eyeonus

Gameplay Videos

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