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Metroid Prime (Metroid Prime: Trilogy): Difference between revisions
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=== Wiimote Lag === | === Wiimote Lag === | ||
The game may experience a | The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it. | ||
=== Dynamic Loading Issues === | === Dynamic Loading Issues === |
Revision as of 06:19, 15 August 2012
Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being New Super Mario Bros. Wii and Zangeki no Reginleiv).
Game Pages
This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.
- Metroid Prime: Trilogy
- Metroid Prime 2: Echoes (Metroid Prime: Trilogy)
- Metroid Prime 3: Corruption (Metroid Prime: Trilogy)
Problems
Performance
Performance in general seems reduced compared to the game's GameCube counterpart. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.
Sound Issues
With DSP-HLE, certain sounds/music may play at maximum volume regardless of settings or distance from the sound source, and music may cut out at various points. DSP-LLE will fix the sound effect problems, but unfortunately it cannot fix the music problems at this time. Once music stops, it is unable to recover; it requires a full reset of emulation to restore it. See issue 5563.
Wiimote Lag
The game may experience a small amount of Wii Remote lag. Use "Alternate Wiimote Timings" in the game settings to correct it.
Dynamic Loading Issues
Prime 1 Trilogy, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
Black Bar
Whenever Dolphin has trouble with the game and flickers, from a loading hiccup to taking a screenshot, a black bar will appear on the bottom of the screen, taking up 15% of the screen space and "squishing" the game in the remaining space. This occurs in all graphics backends, and there is no known solution. See issue 5574.
Bloom Offset
Like Prime 3 and all the Trilogy games, Prime 1 Trilogy has bloom offset problems. Fortunately, it is not very noticeable with this game. There is no known solution to this issue. See issue 5573.
Dot
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Helps with sound problems |
Game Properties
Config | Setting | Notes |
---|---|---|
Speed up Disc Transfer Rate | On | Improves dynamic loading |
Version Compatibility
The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7689 | Windows 7 x64 | Intel Core i5-2500K @ 4.4GHz | nVidia GeForce GTS 250 | Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) | Zlutz |
r7714 | Windows 7 x64 | AMD Phenom II X4 980 @ 4.2GHz | nVidia GeForce 8800 GT | DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working. | Keller999 |
3.0-694 | Windows 7 x64 | AMD Phenom II X6 1090T @ 3.2GHz | AMD Radeon HD 6870 | For any Resolution up to 2.5x, any AA up to max, any AF up to 8x: With EFB->Texture, runs at ~30-45fps. With EFB->RAM, runs at ~7-10fps. EFB->RAM needed for X-Ray Visor, otherwise it's just a white screen. Thermal Visor works fine with EFB->Texture. No other settings seem to have any real effect on the framerate, although enabling Accurate VBeam Emulation in the properties does provide a speedup on the map screen, from ~10fps OGL and ~20fps DX9/11 to ~45fps with any settings.
(x64 Release, git master rev bfde41895f52 + ES_LAUNCH rev 52def7cebd32, compiled w/ MS VS 2010.) |
eyeonus |
Gameplay Videos
- Retro Studios (Developer)
- Nintendo (Publisher)
- Metroid (Series)
- First-Person Action Adventure (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Speed up Disc Transfer Rate (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games
- First-person shooter games
- Action-adventure games
- Multiplayer games