Metroid Prime (Metroid Prime: Trilogy)

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Metroid Prime
MetroidPrimeTrilogy.jpg
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) Wii
Genre(s) First-Person Action Adventure
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote+Nunchuk
Compatibility 4Stars4.pngEdit rating: Metroid Prime (Metroid Prime: Trilogy)
Playable
See also...

GameCube Version
Wii Version
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Metroid Prime: Trilogy is an action-adventure video game compilation developed by Retro Studios and published by Nintendo for the Wii video game console. It features Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption on a single dual-layer disc. The former two, which were originally released for the Nintendo GameCube, have been updated with many of the features that were first implemented in the latter. It was released in North America on August 24, 2009, Europe on September 4, 2009, and in Australia on October 15, 2009. It comes packaged in a Steelbook case (only available in the North America release), contains an art booklet, and includes other features; it is one of three Wii games to come in a non-white keep case (the others being New Super Mario Bros. Wii and Zangeki no Reginleiv).

Game Pages

This page should be used for specific issues with the Metroid Prime sub-game of Metroid Prime: Trilogy. For other Metroid Prime: Trilogy games or launcher information, please see the following pages.

Problems

Audio

The DSP-HLE sound plug-in works on revisions 7686 and later. Note that certain sounds/music may play at maximum volume regardless of settings or distance from the sound source when using DSP-HLE. DSP-LLE provides the more accurate emulation.

For revisions before, use DSP-LLE instead. Note that DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread

Performance

Performance in general seems reduced compared to the games' Gamecube counterparts. This may be related to the higher resolution textures and various new screen effects added for the trilogy versions.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 3 Full fast causes garbled menus and text

Version Compatibility

The graph below charts the compatibility with Metroid Prime since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21270 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

{{testing/entry|revision=3.0-694|OS-Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=AMD Radeon HD 6870|result=DX9 OR DX11 OR OGL, 1x red, no AA, no AF. With EFB->Texture, runs at ~45fps. With EFB->RAM, runs at ~10fps. No other settings seem to have any effect on the FPS, although enabling VBeam does provide a speedup (~45fps with any settings) on the map screen.
Test Entries
Revision OS CPU GPU Result Tester
r7689 Windows 7 x64 Intel Core i5-2500K @ 4.4GHz nVidia GeForce GTS 250 Close to perfect -> constant 60FPS, 1280x720, 3xNative textures and DSP-HLE sound (still must use dol swap though) Zlutz
r7714 Windows 7 x64 AMD Phenom II X4 980 @ 4.2GHz nVidia GeForce 8800 GT DX9, 1.5x Resolution, 4x SSAA, 8x AF runs at 90-100%. HLE works with little to no issues. Use Accurate VBeam Emulation for a nice speedup. Very well emulated in current versions. MUST use dol swap to get working. Keller999

Gameplay Videos

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