Metroid Prime 2: Echoes (GC): Difference between revisions

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===Crashing===
===Crashing===
It is extremely rare but will happen sometimes regardless of settings.
It is extremely rare but will happen sometimes regardless of settings.


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore             =  
|dualcore                 =  
|dualcorenotes         =  
|dualcorenotes             =  
|idleskipping         =  
|idleskipping             =  
|idleskippingnotes     =  
|idleskippingnotes         =  
|dsplleonthread       =  
|dsplleonthread           =  
|dsplleonthreadnotes   =  
|dsplleonthreadnotes       =  
|hletheipll           =  
|hletheipll               =  
|hletheipllnotes       =  
|hletheipllnotes           =  
|recompiler            =  
|cpuengine                =  
|recompilernotes      =  
|cpuenginenotes            =  
|graphicsplugin        = OpenGL
|gfxbackend                = OpenGL
|graphicspluginnotes  = Correct alien door scanning
|gfxbackendnotes          = Correct alien door scanning
|forcefilter           = On
|forcefilter               = On
|forcefilternotes     =  
|forcefilternotes         =  
|widescreenhack       =  
|widescreenhack           =  
|widescreenhacknotes   =  
|widescreenhacknotes       =  
|cpuefbaccess         = On
|cpuefbaccess             = On
|cpuefbaccessnotes     =  
|cpuefbaccessnotes         =  
|safetexturecache     = Fast
|accuratetexturecache     = Fast
|safetexturecachenotes = Else broken menu text
|accuratetexturecachenotes = Else broken menu text
|efbscaledcopy         = On
|efbscaledcopy             = On
|efbscaledcopynotes   =  
|efbscaledcopynotes       =  
|disablefog           = On
|disablefog               = On
|disablefognotes       =  
|disablefognotes           =  
|efbcopy               = RAM
|efbcopy                   = RAM
|efbcopynotes         = Required to use Scan Visor
|efbcopynotes             = Required to use Scan Visor  
|xfb                   =  
|xfb                       =  
|xfbnotes             =  
|xfbnotes                 =  
|realxfb              =  
|dspengine                =  
|realxfbnotes          =
|dspenginenotes            =  
|dspplugin            =
|hleaudio                 =  
|dsppluginnotes        =  
|hleaudionotes             =  
|hleaudio             =  
|dtkmusic                 =  
|hleaudionotes         =  
|dtkmusicnotes             =  
|dtkmusic             =  
|jitdynarec               =  
|dtkmusicnotes         =  
|jitdynarecnotes           =  
|jitdynarec           =  
|audiothrottle             =  
|jitdynarecnotes       =  
|audiothrottlenotes       =  
|audiothrottle         =  
|audiobackend             =  
|audiothrottlenotes   =  
|audiobackendnotes         =
|audiobackend         =  
|projectionhack            =
|audiobackendnotes     =  
|projectionhacknotes      =
|patches                  =
|patches notes            =  
}}
}}



Revision as of 02:06, 19 March 2011

Metroid Prime 2: Echoes
Metroid Prime 2: Echoes
Developer(s) Retro Studios
Publisher(s) Nintendo
Series Metroid
Platform(s) GameCube
Genre(s) First Person Shooter
Mode(s) Single-Player, Multiplayer
Input methods Gamecube Controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (GC)
Playable
GameIDs
See also...

Trilogy Version
Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Metroid Prime 2: Echoes is the highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.

An updated version exists for the Wii; as part of the Metroid Prime: Trilogy.

Problems

DirectX Plug-ins and Scanning

Cannot scan alien coded doors with DirectX plug-ins, refer issue 2894.

Audio Issues

Sound crackles.

Crashing

It is extremely rare but will happen sometimes regardless of settings.


Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Correct alien door scanning
Scaled EFB Copy On
Disable Fog On
Texture Cache Accuracy Fast Else broken menu text

Version Compatibility

The graph below charts the compatibility with Metroid Prime 2: Echoes since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry |}

Gameplay Videos