Metroid Prime 2: Echoes (GC): Difference between revisions

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(→‎Config: Purged irrevelent configs)
m (moved Metroid Prime 2: Echos to Metroid Prime 2: Echoes: This is the correct name if you look at the box.)
(No difference)

Revision as of 02:06, 28 April 2010

Metroid Prime 2: Echoes
MetroidPrime2.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Metroid
Platform(s) GameCube
Genre(s) First Person Shooter
Mode(s) Single-player
Input methods Gamecube controller
Compatibility 4Stars4.pngEdit rating: Metroid Prime 2: Echoes (GC)
Playable
GameIDs
See also...

Trilogy Version
Search Dolphin Forums
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Search Google
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In this highly anticipated sequel to Metroid Prime, become the bounty hunter behind the visor once more and travel to a planet torn into light and darkness. Hunted by a mysterious entity and a warring race called the Ing, Samus Aran must explore the light and dark worlds of this doomed planet to discover secrets and augment her suit's weapons and abilities. And now, for the first time in the history of the celebrated Metroid franchise, up to four players can battle each other as they search for weapons, grapple across ceilings, and turn into Morph Balls to make their escapes.

Problems

Audio Issues

  • Not fixed yet

Crashing

  • It is extremely rare but will happen sometimes regardless of settings

Configuration

To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html

Config

  • Enable Dual Core: Yes
  • Idle Skipping: Yes
  • HLE The IPL: Yes
  • JIT Recompiler
  • DSP-LLE on thread: No

Plugins

  • Direct3D9
  • DSP-HLE

Graphics

  • Widescreen Hack: No
  • Enable CPU→EFB access: No
  • Safe Texture Cache: Yes, fast
  • EFB Scaled Copy: Yes
  • Force Bi/Trilinear Filtering: Yes
  • Disable Fog: Yes
  • Enable EFB copy: To Ram (required to use Scan Visor)
  • Use XFB: No
  • Use Real XFB: No

DSP

  • DSound
  • HLE Audio: Yes
  • DTK Music: Yes
  • RE0 Audio Hack: No