Micro Machines | |
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Developer(s) | Infogrames |
Publisher(s) | Atari |
Platform(s) | GameCube |
Release date(s) | EU January 17, 2003 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Micro Machines, this version featured advanced graphics as well as characters having unique vehicles. Though it adhered as closely as possible to the original formula, something was said to have been 'lost in the translation'. This may be because it is the only Micro Machines game not published by Codemasters, but instead by Atari.
Since 5.0-1473, shadows no longer work; refer issue 12713. Fixed by 5.0-16012.
$16:9 Widescreen 04089EEC D3BF003C 0408A084 C009CFA0 0408A190 38000356 0408AC3C 3D208026 0408AC40 C009E168
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04058908 38600000 042145BC 39600000 0429AFC0 00000014
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Micro Machines since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |