Micro Machines: Difference between revisions

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{{Infobox VG
{{Infobox VG
|developer = Atari<br>{{vgrelease|AUS=BigSky Interactive}}
|image    = [[File:Micro Machines.jpg|300px]]
|developer = Infogrames
|publisher = Atari
|publisher = Atari
|released = {{vgrelease|EU=8 November 2002|AUS=December 18, 2002}}
|released = {{vgrelease|EU=January 17, 2003}}
|genre = Racing
|genre     = Racing
|modes = Single-player, Multiplayer (4)
|modes     = Single-player, Multiplayer (4)
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Micro Machines.jpg|300px]]
|forumlink = http://forums.dolphin-emu.org/Thread-gc-micro-machines
|forumlink = http://forums.dolphin-emu.org/Thread-gc-micro-machines
|wikipedia = Micro Machines (video game series)
|wikipedia = Micro Machines (video game series)
Line 14: Line 14:


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}


== Enhancements ==
== Enhancements ==
=== 60Hz AR Codes ===
=== 16:9 Widescreen Gecko Code ===
==== PAL[http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1997] ====
==== EU ====
<pre>Enable 60Hz Mode [Ralf]
<pre>$16:9 Widescreen
4GX7-RNQK-7347V
04089EEC D3BF003C
XT3U-NF87-MVFJZ
0408A084 C009CFA0
5BCW-UHA7-30F0H
0408A190 38000356
C375-2UAT-YY9CH</pre>
0408AC3C 3D208026
0408AC40 C009E168
</pre>
 
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04058908 38600000
042145BC 39600000
0429AFC0 00000014
</pre>


== Configuration ==
== Configuration ==
Line 41: Line 55:
== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
{{VideoGallery
|vid1=s_bwXARCSRM|cap1=Micro Machines HD 1080p GameCube (Dolphin Emulator)
|vid1=vIONMfBb8mI|cap1=(50 FPS) Dolphin Emulator 4.0-6294 - Micro Machines (1080p HD) - Nintendo GameCube
|vid2=vIONMfBb8mI|cap2=(50 FPS) Dolphin Emulator 4.0-6294 - Micro Machines (1080p HD) - Nintendo GameCube
|vid2=iaeh8Vv2BFU|cap2=Dolphin Emulator 5.0-2341 - Micro Machines (EUR) (1080p) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 06:41, 1 March 2018

Micro Machines
Micro Machines.jpg
Developer(s) Infogrames
Publisher(s) Atari
Platform(s) GameCube
Release date(s) EU January 17, 2003
Genre(s) Racing
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Micro Machines
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Machines (video game series) Wikipedia page

Micro Machines, this version featured advanced graphics as well as characters having unique vehicles. Though it adhered as closely as possible to the original formula, something was said to have been 'lost in the translation'. This may be because it is the only Micro Machines game not published by Codemasters, but instead by Atari.

Problems

There are no reported problems with this title.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
04089EEC D3BF003C
0408A084 C009CFA0
0408A190 38000356
0408AC3C 3D208026
0408AC40 C009E168

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04058908 38600000
042145BC 39600000
0429AFC0 00000014

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Micro Machines since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos