Mini Ninjas | |
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Developer(s) | IO Interactive |
Publisher(s) | Eidos Interactive |
Platform(s) | Wii |
Release date(s) | NA September 8, 2009 EU September 11, 2009 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Prepare yourself for a Ninja adventure like you have never seen before in Mini Ninjas! Join Hiro, the smallest hero on the biggest adventure, as he embarks on an epic and electrifying quest to restore harmony to a world on the brink of chaos.
Textures near the character have a white overlay, that makes them very bright. In a certain distance, there is a sharp edge, and the textures behind look normal. To fix this, set "Fast Depth Calculation" to off. Corrected, likely by 5.0-5934.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Mini Ninjas since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r5190 | Windows 7 | Intel Core i7-920 @ 4.05 GHz | ATI Radeon HD 4890 | The game is running rather slowly in the video and without sound because to get this game to go in game you need to use the DSP-LLE plugin. There is sound when using the LLE sound plugin but it is very distorted and painful to hear. Now i say in game, the menu's etc. work with the HLE plugin but the game will freeze once you try to go in game. Frame rates vary from 30-50FPS normally without fraps, so in some area's the game is not really affected by fraps though the speed is still disappointing. Mini Ninjas on Dolphin Wii/GC Emulator (1080p HD) | iNexXxuS |
3.0-765 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | This game crashes Dolphin everytime. I try everything but its not working. It's crashed at the start of the first Mission. | Chinmorph |