Mission: Impossible - Operation Surma: Difference between revisions

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== Testing ==
== Testing ==
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{{Test Entry|revision=6970|OS=Windows 8 CP x64|CPU=Intel Pentium E5400 @2.7GHz|GPU=AMD Radeon HD57770|result=Playable framerates|tester=Fishman92}}
{{Test Entry|revision=6970|OS=Windows 8 CP x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=AMD Radeon HD 5770|result=Playable framerates.|tester=Fishman92}}
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[[Category:GameCube games]]
[[Category:GameCube games]]

Revision as of 14:58, 24 March 2012

Mission: Impossible - Operation Surma
File:Mission Impossible-Operation Surma.jpg.jpg
Developer(s) Paradigm Entertainment
Publisher(s) Atari
Platform(s) GameCube
Genre(s) Action, Third-person shooter
Mode(s) Single-Player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Mission: Impossible - Operation Surma
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
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Debug Symbol Files

Mission: Impossible – Operation Surma is a video game for the Xbox, PlayStation 2, and Nintendo GameCube consoles and also the Game Boy Advance. The game was released in North America in 2003. The third-person action game was published by Atari and developed by Paradigm Entertainment.

Problems

Audio

Sometimes the sound glitches and the engine will play all the sounds for that level in a row.

Night Vision

Without correct configuration, the night vision just shows a black grainy screen. Also, when night vision works correctly, the pause menu has no background.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core on
CPU Emulator Engine JIT Recompiler

Graphics

Config Setting Notes
Video Backend Direct3D 9
Scaled EFB Copy RAM
Widescreen Hack Off
Disable Fog On
Texture Cache Accuracy Fast

Audio

Config Setting Notes
DSP Emulator Engine DSP LLE recompiler


Testing

This title has been tested on the environments listed below:

Template:Test Entry
Test Entries
Revision OS CPU GPU Result Tester