Monster House: Difference between revisions

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(Created page with "{{Infobox VG |developer = A2M |publisher = THQ |released = {{vgrelease|NA=July 18, 2006|EU=August 4, 2006|AUS=September 7, 2006}} |genre = Adventure |modes = Single-Player, Mu...")
 
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{{Infobox VG
{{Infobox VG
|developer = A2M
|image    = [[File:Monster House.jpg|300px]]
|developer = Artificial Mind and Movement
|publisher = THQ
|publisher = THQ
|released = {{vgrelease|NA=July 18, 2006|EU=August 4, 2006|AUS=September 7, 2006}}
|released = {{vgrelease|NA=July 18, 2006|EU=August 4, 2006|AUS=September 7, 2006}}
|genre = Adventure
|genre     = Adventure
|modes = Single-Player, Multiplayer
|modes     = Single-player
|input = GameCube Controller
|input     = GameCube Controller
|image = [[File:Monster House.jpg|300px]]
|forumlink = https://forums.dolphin-emu.org/Thread-gc-monster-house
|wikipedia = Monster_House_(video_game)
}}
}}


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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Save State/Memory Card Swap Hang ===
Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.
=== <s>Freezing When Entering Fireplace</s> ===
The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See {{issue|10739}}. Fixed by {{revision|5.0-16631}}
=== <s>Invalid Read Errors</s> ===
The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options → Configuration → and Uncheck Display Panic Handlers.  {{revision|5.0-16631}} enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.
}}}}
== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
==== EU ====
<pre>$16:9 Widescreen
04050474 C022A5A8
0405047C C042BDF8
</pre>
=== 60Hz PAL ===
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
<pre>$60Hz
04146AC0 38600005
</pre>


== Configuration ==
== Configuration ==
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== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Replace 'revision' with an SVN revision number (like 6789), a Dolphin release (like 3.0), or a git revision number (like 3.0-50)-->
{{VersionCompatibilityVersion|5.0|***|Fireplace freeze}}
{{VersionCompatibilityVersion|5.0-16631|****|Playable, potential savestate/memcard issue.}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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== Gameplay Videos ==
== Gameplay Videos ==
{{VideoGallery
|vid1=oiSd-wmBV5Q|cap1=Dolphin Emulator 4.0.2 - Monster House (1080p HD) - Nintendo GameCube
|vid2=xRP8HobzIaw|cap2=Monster House - Gameplay HD 60fps Gamecube - (Dolphin)
}}


[[Category:GameCube games]]
[[Category:GameCube games]]

Latest revision as of 22:38, 18 March 2024

Monster House
Monster House.jpg
Developer(s) Artificial Mind and Movement
Publisher(s) THQ
Platform(s) GameCube
Release date(s) NA July 18, 2006
EU August 4, 2006
AUS September 7, 2006
Genre(s) Adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Monster House
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Monster House is an Survival Horror adventure video game released in 2006 by A2M. The game is based on the film of the same name.

Problems

Save State/Memory Card Swap Hang

Very rarely (once in a playthrough), the game may get stuck in a loading screen, especially if save states were used from before a save point. It is unknown if swapping memory cards would cause crashes on console.

Freezing When Entering Fireplace

The game freezes when crawling through a fireplace in Chapter 3. The game is very linear, as such you can't continue playing past this point. See issue 10739. Fixed by 5.0-16631

Invalid Read Errors

The fix for the Fireplace hangs causes invalid reads to be spit out at transitions. These are non-fatal and can be ignored or disabled by Options → Configuration → and Uncheck Display Panic Handlers. 5.0-16631 enables MMU, allowing the game's internal error handler to deal with the invalid reads, which usually does not result in a crash.

Enhancements

16:9 Widescreen Gecko Code

EU

$16:9 Widescreen
04050474 C022A5A8
0405047C C042BDF8

60Hz PAL

In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.

$60Hz
04146AC0 38600005

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Monster House since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos