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Difference between revisions of "Monster Hunter Tri"
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Revision as of 18:20, 1 May 2010
|Monster Hunter Tri|
|Developer(s)||Capcom Production Studio 1|
|Genre(s)||Action role-playing game|
|Mode(s)||Single-player, cooperative multiplayer|
|Input methods||Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak|
|GameIDs||RMHE08, RMHP08, RMHJ08|
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri is set for release in April 20 2010 in North America, Europe, and Australia.
Player skin textures go black once exiting the village (armor displays just fine).
It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. (Download r4830: 32bit / 64bit) but how can we disable blooming? what option or key is?
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
1. Run Dolphin.exe / DolphinIL.exe
2. Press Config -> Plugins -> Change the graphics to D3D
3. Enter the graphics settings
4. Go to advance and choose EFB copy to RAM
5. Play the game
6. Inside the game (at village) press ALT+TAB to bring up the main Dolphin
7. Change the settings to EFB copy to TEXTURE
8. Continue the game
Note : For those who experience error when using the ALT+TAB function, play the game in windowed mode
In the following only the most important Configurations are listed. To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
ENABLE TLB HACK must be ON for this game to run. To change, right click the game in the game list, go to properties and make sure the checkbox has a check mark (not a square).
Also, you must use r4830 to prevent crashes in certain parts.