Monster Hunter Tri: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(Gameplay Screenshots purge)
(Not yet, was a bit to optimistic. After this pull request is merged the bloom will be fixed: https://github.com/dolphin-emu/dolphin/pull/8164 The slowdown is fixed btw.)
(11 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Infobox VG
{{Infobox VG
|image         = [[File:MonsterHunterTri.jpg|300px]]
|image     = [[File:MonsterHunterTri.jpg|300px]]
|developer     = Capcom Production Studio 1
|developer = Capcom Production Studio 1
|publisher     = Capcom
|publisher = Capcom
|released     = {{vgrelease|JP=August 1, 2009|NA=April 20, 2010|EU=April 23, 2010|AUS=April 29, 2010}}
|series    = Monster Hunter
|series        = ''Monster Hunter''
|released = {{vgrelease|JP=August 1, 2009|NA=April 20, 2010|EU=April 23, 2010|AUS=April 29, 2010}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op (2), Online (4)
|modes     = Single-player, Co-op (2), Online (4)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Microphone
|input     = Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-monster-hunter-tri--25953
|forumlink = http://forums.dolphin-emu.org/Thread-wii-monster-hunter-tri--25953
}}
}}


Line 23: Line 23:
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed. But '''Skip EFB CPU Access''' is still enabled by default.


=== Blown Out Bloom ===
=== Blown Out Bloom ===
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out be default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers.
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.


}}}}
}}}}
Line 31: Line 32:
== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess = On
|skipcpuefbaccess = Off
|skipcpuefbaccessnotes = Turn it Off for the custom color selector and proper bloom
|skipcpuefbaccessnotes = Custom color selector
}}
}}


Line 61: Line 62:
<!--A full list of options is available at Template:VideoGallery/doc-->
<!--A full list of options is available at Template:VideoGallery/doc-->
{{videogallery
{{videogallery
|vid1=2MLIwDdkNNE|cap1=Monster Hunter Tri (Demo) on Dolphin 5231
|vid1=2MLIwDdkNNE|cap1=Monster Hunter Tri (Demo) on Dolphin 5231 (720p)
|vid2=-auTv7Jnrpc|cap2=Dolphin Emulator 4.0 - Monster Hunter Tri (1080p HD) - Nintendo Wii
|vid2=mZLlesVZMbo|cap2=Monster Hunter Tri - HR40 Lagiacrus Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid3=mZLlesVZMbo|cap3=Monster Hunter Tri - HR40 Lagiacrus Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid3=wTFsFKZOIx8|cap3=Monster Hunter Tri - HR40 Agnaktor Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid4=wTFsFKZOIx8|cap4=Monster Hunter Tri - HR40 Agnaktor Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid4=I_2oQfZzeNc|cap4=Monster Hunter Tri - Deviljho Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid5=I_2oQfZzeNc|cap5=Monster Hunter Tri - Deviljho Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid5=IlQIMee4_mM|cap5=Monster Hunter Tri - HR40 Uragaan Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid6=IlQIMee4_mM|cap6=Monster Hunter Tri - HR40 Uragaan Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid6=bNENRb1zF90|cap6=Monster Hunter Tri - HR40 Diablos Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid7=bNENRb1zF90|cap7=Monster Hunter Tri - HR40 Diablos Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid7=g5qgAsKhsPU|cap7=Monster Hunter Tri - HR40 Barioth Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid8=g5qgAsKhsPU|cap8=Monster Hunter Tri - HR40 Barioth Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid8=-auTv7Jnrpc|cap8=Dolphin Emulator 4.0 - Monster Hunter Tri (1080p HD) - Nintendo Wii
|vid9=pXkshXcwaTQ|cap9=Monster Hunter 3 - Gameplay Wii 4K 2160p (Dolphin 5.0)
}}
}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 16:48, 25 June 2019

Monster Hunter Tri
MonsterHunterTri.jpg
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Monster Hunter
Platform(s) Wii
Release date(s) JP August 1, 2009
NA April 20, 2010
EU April 23, 2010
AUS April 29, 2010
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (2), Online (4)
Input methods Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
Compatibility 5Stars5.pngEdit rating: Monster Hunter Tri
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.

Emulation Information

Online Play

Monster Hunter Tri cannot be played online since April 30, 2013, because Capcom shut down the Monster Hunter Tri servers.

Problems

Custom Colors

By default, Skip EFB CPU Access is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck Skip EFB CPU Access, use the selector, and then recheck it to resume character creation. See issue 6911.

  • "Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.

"Skip EFB CPU Access" can be disabled since 5.0-9735 and 5.0-9638 as the slowdown has been fixed. But Skip EFB CPU Access is still enabled by default.

Blown Out Bloom

The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking Skip EFB Access to CPU will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in 5.0-9735 and 5.0-9638.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU Off Custom color selector

Version Compatibility

The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4872 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. SpardaDVLking3 (YouTube Account)
r5192 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3. SpardaDVLking3 (YouTube Account)
r7313 Windows 7 Intel Core i3-2100 @ 3.1GHz ATI Radeon HD 5570 Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPS
r7335 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working good at 30FPS. Some slowdowns with many monsters and in the village ultramann
r7409 Windows 7 Intel Core 2 Quad Q9550 @ 3.8GHz NVIDIA GeForce 9600 GT Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS GothicIII
r7551 Ubuntu 10.10 AMD Phenom II X4 @ 3.2GHz ATI Radeon HD 4770 Perfect playable: texture problem sometimes. Slow with many monsters and in the village. Aldo Nogueira
r7676 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this. Spardadvlking3 (YouTube account)
3.0-159 Lubuntu 11.10 AMD Athlon II X2 @ 2.8GHz ATI Radeon HD 5770 Perfect playable: Slow with many monsters and in the village. Theredbaron
3.0-415 Windows 7 Intel Core i5-2500K @ 4.5GHz AMD Radeon HD 6950 Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds) jonhwoods
3.0-638 Windows 7 AMD Phenom II X4 955 @ 4GHz NVIDIA GeForce GTX 560 Ti Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested. Royerson
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M The game runs ok but only 30FPS all the time Chinmorph
4.0-4654 Windows 8 Intel Core 2 Quad Q6600 @ 2.4GHz AMD Radeon HD 6850 PERFECT! AWESOME!!! Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%) NoIdea

Gameplay Videos