Monster Hunter Tri: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Monster Hunter Tri
|image     = [[File:MonsterHunterTri.jpg|300px]]
|image         = [[File:MonsterHunterTri.jpg|300px]]
|developer = Capcom Production Studio 1
|developer     = Capcom Production Studio 1
|publisher = Capcom
|publisher     = Capcom
|series   = Monster Hunter
|series       = ''Monster Hunter''
|released  = {{vgrelease|JP=August 1, 2009|NA=April 20, 2010|EU=April 23, 2010|AUS=April 29, 2010}}
|genre         = Action Role-Playing
|genre     = Action role-playing
|modes         = Single-Player, Cooperative Multiplayer
|modes     = Single-player, Co-op (2), Online (4)
|platforms     = [[Wii]]
|input     = Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
|input        = Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak
|forumlink = http://forums.dolphin-emu.org/Thread-wii-monster-hunter-tri--25953
|compatibility = {{RatingsWii|name=Monster Hunter Tri}}
}}
}}


'''''Monster Hunter Tri''''', known in Japan as '''''Monster Hunter 3''''', is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20 2010 in North America, Europe, and Australia.
'''''Monster Hunter Tri''''', known in Japan as '''''Monster Hunter 3''''', is the third console installment in the ''Monster Hunter'' franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. ''Monster Hunter Tri'' was released on April 20 2010 in North America, Europe, and Australia.
== Emulation Information ==
=== Online Play ===
''Monster Hunter Tri'' cannot be played online since April 30, 2013, because Capcom shut down the ''Monster Hunter Tri'' servers.


== Problems ==
== Problems ==
===Freezing in main menu===
{{Problems|{{#vardefineecho:problems|
To prevent crashes, use {{revision|4830}} or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)
 
===Black Player Textures===
Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin ({{revision|4830}}) to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.
 
Another way to eliminate this problem is to change '''EFB copy''' settings during the game. The steps are :
#Run Dolphin.exe
#Press Config -> Plugins -> Change the graphics to D3D9
#Enter the graphics settings
#Go to advance and choose '''EFB copy to RAM'''
#Play the game
#Inside the game (at village) press '''ALT+TAB''' to bring up the main Dolphin
#Change the settings to '''EFB copy to TEXTURE'''
#Continue the game
 
In some cases errors may occur when using the ALT+TAB function. In such case play the game in windowed mode.
For more details, see [http://www.youtube.com/watch?v=fXBegpW6MYI this video].
One can download {{revision|4830}} here: [http://dolphin-emulator.com/download.html?rev=4830&bit=32&os=win 32bit] / [http://dolphin-emulator.com/download.html?rev=4830&bit=64&os=win 64bit]


===Incorrect Bloom Rendering===
=== <s>Custom Colors</s> ===
Bloom effects are not rendered correctly, refer {{issue|2068}}.
By default, '''Skip EFB CPU Access''' is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck '''Skip EFB CPU Access''', use the selector, and then recheck it to resume character creation. See {{issue|6911}}.
*"Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.
"Skip EFB CPU Access" can be disabled since {{revision|5.0-9735}} and {{revision|5.0-9638}} as the slowdown has been fixed.
'''Skip EFB CPU Access''' isn't enabled by default by default since {{revision|5.0-11153}}.  


===Unknown Pointer Address===
=== <s>Blown Out Bloom</s> ===
Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer {{issue|3324}}:
The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking '''Skip EFB Access to CPU''' will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}} and '''Skip EFB CPU Access''' isn't enabled by default by default since {{revision|5.0-11153}}.


0x805DD6D4:dword:0x60000000
}}}}
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000
0x809E491C:dword:0x60000000
0x809E5F94:dword:0x60000000
0x809E5F98:dword:0x60000000


== Configuration ==
== Configuration ==
{{Config
{{Config
|skipcpuefbaccess      = On
 
|skipcpuefbaccessnotes = Solves some overlay problem and gains a huge speedboost
|efbscaledcopy        = On
|efbscaledcopynotes    = Prevent crashes if you are using newer builds. Otherwise, use {{revision|4830}}
|efbcopy              = RAM
|efbcopynotes          = Switching to "Texture" post game start fixes black player textures
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|7313|*****}}
{{VersionCompatibilityVersion|4872|****|}}
{{VersionCompatibilityVersion|5.0-11153|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5fps during battles with many monster on the same screen but will revert back to full speed over time, 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.|tester=SpardaDVLking3 (YouTube Account)}}
{{testing/entry|revision=4872|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=NVIDIA GeForce 430 GT|result=Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.|tester=SpardaDVLking3 (YouTube Account)}}
{{Test Entry|revision=5192|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3 fps drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible fps is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.|tester=SpardaDVLking3 (YouTube Account)}}
{{testing/entry|revision=5192|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=NVIDIA GeForce 430 GT|result=Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3.|tester=SpardaDVLking3 (YouTube Account)}}
{{Test Entry|revision=7313|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60fps otherwise dropping at 55fps|tester=}}
{{testing/entry|revision=7313|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5570|result=Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPS|tester=}}
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30fps. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 30FPS. Some slowdowns with many monsters and in the village|tester=ultramann}}
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{testing/entry|revision=7409|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=GothicIII}}
{{Test Entry|revision=7551|OS=Linux x86_64 (Ubuntu 10.10)|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{testing/entry|revision=7551|OS=Ubuntu 10.10|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=NVIDIA GeForce 430 GT|result=Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
|}
{{testing/entry|revision=3.0-159|OS=Lubuntu 11.10|CPU=AMD Athlon II X2 @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Perfect playable: Slow with many monsters and in the village.|tester=Theredbaron}}
{{testing/entry|revision=3.0-415|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=AMD Radeon HD 6950|result=Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds)|tester=jonhwoods}}
{{testing/entry|revision=3.0-638|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 4GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested.|tester=Royerson}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=The game runs ok but only 30FPS all the time|tester=Chinmorph}}
{{testing/entry|revision=4.0-4654|OS=Windows 8|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=AMD Radeon HD 6850|result=PERFECT! AWESOME!!! Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%)|tester=NoIdea}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231]
<!--A full list of options is available at Template:VideoGallery/doc-->
{{videogallery
|vid1=2MLIwDdkNNE|cap1=Monster Hunter Tri (Demo) on Dolphin 5231 (720p)
|vid2=mZLlesVZMbo|cap2=Monster Hunter Tri - HR40 Lagiacrus Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid3=wTFsFKZOIx8|cap3=Monster Hunter Tri - HR40 Agnaktor Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid4=I_2oQfZzeNc|cap4=Monster Hunter Tri - Deviljho Solo on Dolphin 5192 (@720p)|SpardaDVLKing3
|vid5=IlQIMee4_mM|cap5=Monster Hunter Tri - HR40 Uragaan Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid6=bNENRb1zF90|cap6=Monster Hunter Tri - HR40 Diablos Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid7=g5qgAsKhsPU|cap7=Monster Hunter Tri - HR40 Barioth Solo on Dolphin 5192 (@1080p)|SpardaDVLKing3
|vid8=-auTv7Jnrpc|cap8=Dolphin Emulator 4.0 - Monster Hunter Tri (1080p HD) - Nintendo Wii
|vid9=pXkshXcwaTQ|cap9=Monster Hunter 3 - Gameplay Wii 4K 2160p (Dolphin 5.0)
}}


[[Category:Action role-playing games]]
[[Category:Co-op games]]
[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 17:23, 10 November 2019

Monster Hunter Tri
MonsterHunterTri.jpg
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Monster Hunter
Platform(s) Wii
Release date(s) JP August 1, 2009
NA April 20, 2010
EU April 23, 2010
AUS April 29, 2010
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (2), Online (4)
Input methods Wii Remote + Nunchuk, Classic Controller, USB Keyboard, Wii Speak
Compatibility 5Stars5.pngEdit rating: Monster Hunter Tri
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.

Emulation Information

Online Play

Monster Hunter Tri cannot be played online since April 30, 2013, because Capcom shut down the Monster Hunter Tri servers.

Problems

Custom Colors

By default, Skip EFB CPU Access is enabled for this game. Without it, the character creation menus run extremely slow even on the most powerful systems. But, without EFB CPU Access the custom color selector during character creation does not work. If you wish to use the custom color selector, uncheck Skip EFB CPU Access, use the selector, and then recheck it to resume character creation. See issue 6911.

  • "Skip EFB CPU Access" is not needed for regular gameplay. But it causes no issues other than the custom color selector and greatly improves the character creation menus - hence it's being on by default.

"Skip EFB CPU Access" can be disabled since 5.0-9735 and 5.0-9638 as the slowdown has been fixed. Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.

Blown Out Bloom

The game uses EFB Access to CPU in order to do its bloom effects. Because it is so slow for us to enable that for this case, the bloom will look blown out by default. Unchecking Skip EFB Access to CPU will fix the bloom, but, make the game unplayably slow even on the strongest of computers. The slowdown has been fixed in 5.0-9735 and 5.0-9638 and Skip EFB CPU Access isn't enabled by default by default since 5.0-11153.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4872 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Perfect at full speed (At 720p, 4x ssa and 16x anisotropic filtering enabled). Speed will drop at about 2-5FPS during battles with many monster on the same screen but will revert back to full speed over time, 27-28FPS in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. SpardaDVLking3 (YouTube Account)
r5192 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Best revision for this game(At 720p, 4x ssa and 16x anisotropic filtering enabled). Full speed at all areas. Slow downs will only occur when fighting many monsters, at about 1-3FPS drop, only on Moga Woods, other areas are full speed regardless of monster numbers. Lowest possible FPS is 25 but only when fighting many Jaggis, Jaggias and a Geat Jaggi at the same time. Incorrect Bloom rendering is still an issue but can be bypassed by using patched revisions. Use this revision when playing MH3. SpardaDVLking3 (YouTube Account)
r7313 Windows 7 Intel Core i3-2100 @ 3.1GHz ATI Radeon HD 5570 Working flawlessly and at 90% of time at 60FPS otherwise dropping at 55FPS
r7335 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working good at 30FPS. Some slowdowns with many monsters and in the village ultramann
r7409 Windows 7 Intel Core 2 Quad Q9550 @ 3.8GHz NVIDIA GeForce 9600 GT Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS GothicIII
r7551 Ubuntu 10.10 AMD Phenom II X4 @ 3.2GHz ATI Radeon HD 4770 Perfect playable: texture problem sometimes. Slow with many monsters and in the village. Aldo Nogueira
r7676 Windows 7 Intel Core 2 Duo E7500 @ 2.93GHz NVIDIA GeForce 430 GT Perfectly playable at full speed 30FPS even in village (At 720p, 4x ssa and 16x anisotropic filtering enabled). Slows down with many huge monsters at 23-26FPS, in caves with monsters about 23FPS, overclocking should resolve this. Spardadvlking3 (YouTube account)
3.0-159 Lubuntu 11.10 AMD Athlon II X2 @ 2.8GHz ATI Radeon HD 5770 Perfect playable: Slow with many monsters and in the village. Theredbaron
3.0-415 Windows 7 Intel Core i5-2500K @ 4.5GHz AMD Radeon HD 6950 Constant 30FPS in OpenGL (4xNativeRes, Per-pixel light, AFx2) Anti-aliasing cause wireframe to show, especially in darker areas (at 4xNative AA doesn't really improve the display in 1080p anyway). AF effect is even less noticeable. Pixel light might look better (or at least different). Some strange sound glitches (rare distant random sounds) jonhwoods
3.0-638 Windows 7 AMD Phenom II X4 955 @ 4GHz NVIDIA GeForce GTX 560 Ti Direct3D9, 1920x1080 internal res. Perfect 30FPS. No issues, even without disabling lighting using hotkeys as suggested. Royerson
3.0-763 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M The game runs ok but only 30FPS all the time Chinmorph
4.0-4654 Windows 8 Intel Core 2 Quad Q6600 @ 2.4GHz AMD Radeon HD 6850 PERFECT! AWESOME!!! Game runs more fast than on Wii (FPS: 36 VPS: 60 - 120%) NoIdea

Gameplay Videos