Difference between revisions of "Monster Hunter Tri"

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{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}}
 
{{Test Entry|revision=7409|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q9550 @ 3.8GHz|GPU=nVidia GeForce 9600 GT|result=Perfect playable: EFB->RAM with Cache enabled and disable CPU-EFB-Access to solve the texture problem. Use HLE to gain +10% FPS|tester=[[User:GothicIII|GothicIII]]}}
 
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
 
{{Test Entry|revision=7551|OS=Ubuntu 10.10 x64|CPU=AMD Phenom II X4 @ 3.2GHz|GPU=ATI Radeon HD 4770 512MB|result=Perfect playable: texture problem sometimes. Slow with many monsters and in the village.|tester=Aldo Nogueira}}
{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed. Sometimes fighting with many monsters, speed will drop to about 1frame. 27-28fps in caves full of monsters. Bloom blur is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom.I recommend using this revision only for this game. |tester=SpardaDVLking3 (Youtube Account)}}
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{{Test Entry|revision=4872|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfect at full speed. Sometimes fighting with many monsters, speed will drop to about 1frame. 27-28fps in caves full of monsters. Incorrect Bloom rendering is a defect of this revision but can be fixed with patched revisions made by other users which has a shortcut key to disable the bloom. I recommend using this revision only for this game. |tester=SpardaDVLking3 (Youtube Account)}}
 
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village. Slows down with many huge monsters at 26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
 
{{Test Entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.93GHz|GPU=nVidia GeForce 430 GT|result=Perfectly playable at full speed 30 fps even in village. Slows down with many huge monsters at 26 fps, in caves with monsters about 23fps, overclocking should resolve this.|tester=Spardadvlking3 (YouTube account)}}
 
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Revision as of 22:56, 12 August 2011

Monster Hunter Tri
MonsterHunterTri.jpg
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Monster Hunter
Platform(s) Wii
Genre(s) Action Role-Playing
Mode(s) Single-Player, Cooperative Multiplayer
Input methods Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak
Compatibility 5Stars5.pngEdit rating: Monster Hunter Tri
Perfect
GameIDs RMHE08, RMHP08, RMHJ08
See also...

Search Dolphin Forums
Open Issues

Search Google
Search Wikipedia

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.

Problems

Freezing in main menu

To prevent crashes, use r4830 or enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)

Black Player Textures

Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin (r4830) to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.

Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :

  1. Run Dolphin.exe
  2. Press Config -> Plugins -> Change the graphics to D3D9
  3. Enter the graphics settings
  4. Go to advance and choose EFB copy to RAM
  5. Play the game
  6. Inside the game (at village) press ALT+TAB to bring up the main Dolphin
  7. Change the settings to EFB copy to TEXTURE
  8. Continue the game

In some cases errors may occur when using the ALT+TAB function. In such case play the game in windowed mode. For more details, see this video. One can download r4830 here: 32bit / 64bit

Incorrect Bloom Rendering

Bloom effects are not rendered correctly, refer issue 2068.

Unknown Pointer Address

Exiting town will sometimes result in an "Unknown pointer address prefix 30, report this to the devs: 0x30380000 Continue?" error. This can be addressed by using the following patches, refer issue 3324:

0x805DD6D4:dword:0x60000000
0x805DD6D8:dword:0x60000000
0x805DD6DC:dword:0x60000000
0x809E491C:dword:0x60000000
0x809E5F94:dword:0x60000000
0x809E5F98:dword:0x60000000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy On+Cache Prevent crashes if you are using newer builds. Otherwise, use r4830

Version Compatibility

The graph below charts the compatibility with Monster Hunter Tri since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-11688 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

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Gameplay Videos