Monster Hunter Tri: Difference between revisions
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== Configuration == | == Configuration == | ||
{{Config | |||
|dualcore = | |||
|dualcorenotes = | |||
|idleskipping = | |||
|idleskippingnotes = | |||
|dsplleonthread = | |||
|dsplleonthreadnotes = | |||
=== | |hletheipll = | ||
|hletheipllnotes = | |||
|recompiler = | |||
|recompilernotes = | |||
|graphicsplugin = | |||
|graphicspluginnotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|widescreenhack = | |||
|widescreenhacknotes = | |||
|cpuefbaccess = | |||
|cpuefbaccessnotes = | |||
|safetexturecache = | |||
|safetexturecachenotes = | |||
|efbscaledcopy = | |||
|efbscaledcopynotes = | |||
|disablefog = | |||
|disablefognotes = | |||
|efbcopy = | |||
|efbcopynotes = | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = | |||
|dspplugin = | |||
|dsppluginnotes = | |||
|hleaudio = | |||
|hleaudionotes = | |||
|dtkmusic = | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = | |||
|audiothrottlenotes = | |||
|audiobackend = | |||
|audiobackendnotes = | |||
|hacks = TLB Hack | |||
|hacksnotes = | |||
|projectionhack = | |||
|projectionhacknotes = | |||
|patches = | |||
|patchesnotes = | |||
}} | |||
[http://www.youtube.com/watch?v=fXBegpW6MYI How to installing Dolphin and configure for Monster Hunter 3/Tri] | [http://www.youtube.com/watch?v=fXBegpW6MYI How to installing Dolphin and configure for Monster Hunter 3/Tri] | ||
==Gameplay Videos== | ==Gameplay Videos== | ||
*[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231] | *[http://www.youtube.com/watch?v=2MLIwDdkNNE Monster Hunter Tri (Demo) on Dolphin 5231] |
Revision as of 22:50, 19 May 2010
Monster Hunter Tri | |
---|---|
Developer(s) | Capcom Production Studio 1 |
Publisher(s) | Capcom |
Series | Monster Hunter |
Platform(s) | Wii |
Genre(s) | Action role-playing game |
Mode(s) | Single-player, cooperative multiplayer |
Input methods | Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Search Dolphin Forums |
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri is set for release in April 20 2010 in North America, Europe, and Australia.
Problems
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. (Download r4830: 32bit / 64bit) but how can we disable blooming? what option or key is?
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe / DolphinIL.exe
- Press Config -> Plugins -> Change the graphics to D3D
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
Note : For those who experience error when using the ALT+TAB function, play the game in windowed mode
Configuration
This title does not need non-default settings to run properly. How to installing Dolphin and configure for Monster Hunter 3/Tri
Gameplay Videos
- Capcom Production Studio 1 (Developer)
- Capcom (Publisher)
- Monster Hunter (Series)
- Action role-playing game (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- USB keyboard (Input supported)
- Wii Speak (Input supported)
- 5 stars (Rating)