Monster Hunter Tri

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Monster Hunter Tri
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Monster Hunter
Platform(s) Wii
Genre(s) Action role-playing game
Mode(s) Single-player, cooperative multiplayer
Input methods Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak
Compatibility 5Stars5.pngEdit rating: Monster Hunter Tri
GameIDs RMHE08, RMHP08, RMHJ08
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Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri is set for release in April 20 2010 in North America, Europe, and Australia.


Player skin textures go black once exiting the village (armor displays just fine).

It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. (Download r4830: 32bit / 64bit) but how can we disable blooming? what option or key is?

Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :

1. Run Dolphin.exe / DolphinIL.exe

2. Press Config -> Plugins -> Change the graphics to D3D

3. Enter the graphics settings

4. Go to advance and choose EFB copy to RAM

5. Play the game

6. Inside the game (at village) press ALT+TAB to bring up the main Dolphin

7. Change the settings to EFB copy to TEXTURE

8. Continue the game

Note : For those who experience error when using the ALT+TAB function, play the game in windowed mode


In the following only the most important Configurations are listed. To get an overview about all settings and how to set them take a look at

ENABLE TLB HACK must be ON for this game to run. To change, right click the game in the game list, go to properties and make sure the checkbox has a check mark (not a square).

Also, you must use r4830 to prevent crashes in certain parts.


How to installing Dolphin and configure for Monster Hunter 3/Tri





Gameplay Videos

Monster Hunter Tri (Demo) on Dolphin 5231