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Monster Hunter Tri
|Monster Hunter Tri|
|Developer(s)||Capcom Production Studio 1|
|Mode(s)||Single-Player, Cooperative Multiplayer|
|Input methods||Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak|
|GameIDs||RMHE08, RMHP08, RMHJ08|
Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri was released on April 20 2010 in North America, Europe, and Australia.
To prevent crashes, useor enable EFB Scaled Copy and disable blooming before entering in game (Config => Graphics => D3D9 => Enable Hotkeys, after one can use 7 to enable/disable blooming)
Black Player Textures
Player skin textures go black once exiting the village (armor displays just fine). Fix this by using a blend build of Dolphin () to disable blooming before leaving the village. Remember to Enable Hotkeys (Config => Graphics => D3D9 => Enable Hotkeys). Then one can use 7 to enable/disable blooming.
Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :
- Run Dolphin.exe
- Press Config -> Plugins -> Change the graphics to D3D9
- Enter the graphics settings
- Go to advance and choose EFB copy to RAM
- Play the game
- Inside the game (at village) press ALT+TAB to bring up the main Dolphin
- Change the settings to EFB copy to TEXTURE
- Continue the game
Incorrect Bloom Rendering
Unknown Pointer Address
0x805DD6D4:dword:0x60000000 0x805DD6D8:dword:0x60000000 0x805DD6DC:dword:0x60000000 0x809E491C:dword:0x60000000 0x809E5F94:dword:0x60000000 0x809E5F98:dword:0x60000000
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On+Cache||Prevent crashes if you are using newer builds. Otherwise, use|
The graph below charts the compatibility with Monster Hunter Tri since Dolphin'srelease, listing revisions only where a compatibility change occurred.