Monster Hunter Tri

From Dolphin Emulator Wiki
Revision as of 16:25, 22 June 2010 by Ebno (talk | contribs)
Jump to: navigation, search
Monster Hunter Tri
Developer(s) Capcom Production Studio 1
Publisher(s) Capcom
Series Monster Hunter
Platform(s) Wii
Genre(s) Action role-playing game
Mode(s) Single-player, cooperative multiplayer
Input methods Wii Remote, Nunchuk, Classic Controller, USB keyboard, Wii Speak
Compatibility 5Stars5.pngEdit rating: Monster Hunter Tri
GameIDs RMHE08, RMHP08, RMHJ08
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Monster Hunter Tri, known in Japan as Monster Hunter 3, is the third console installment in the Monster Hunter franchise, developed by Capcom and released for the Wii in Japan on August 1, 2009. Monster Hunter Tri is set for release in April 20 2010 in North America, Europe, and Australia.



r4830 must be used to prevent crashes.

Black Player Textures

Player skin textures go black once exiting the village (armor displays just fine). It has been reported you can fix this by using a "blend" build of Dolphin r4830 to disable "blooming" before leaving the village. (Download r4830: 32bit / 64bit) but how can we disable blooming? what option or key is?

Another way to eliminate this problem is to change EFB copy settings during the game. The steps are :

  1. Run Dolphin.exe / DolphinIL.exe
  2. Press Config -> Plugins -> Change the graphics to D3D
  3. Enter the graphics settings
  4. Go to advance and choose EFB copy to RAM
  5. Play the game
  6. Inside the game (at village) press ALT+TAB to bring up the main Dolphin
  7. Change the settings to EFB copy to TEXTURE
  8. Continue the game

Alt+Tab Error

Those who experience errors when using the ALT+TAB function should play the game in windowed mode


This title does not need non-default settings to run properly. How to installing Dolphin and configure for Monster Hunter 3/Tri

Gameplay Videos