Mortal Kombat: Deception: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Mortal Kombat Deception
|image     = [[File:MortalKombatDeceptionGC.jpg|300px]]
|image       = [[File:MortalKombatDeceptionGC.jpg|300px]]
|developer = Midway Games
|developer   = Midway
|publisher = Midway Games
|publisher   = Midway
|series   = Mortal Kombat
|series       = ''Mortal Kombat''
|released  = {{vgrelease|NA=March 1, 2005}}
|genre       = Fighting
|genre     = Fighting
|modes       = Single-player, multiplayer
|modes     = Single-player, Multiplayer (2)
|platforms    = GameCube
|input    = GameCube Controller
|input        = Gamepad
|forumlink = https://forums.dolphin-emu.org/Thread-gc-mortal-kombat-deception--26174
|compatibility = {{ratingsGC|name=Mortal Kombat: Deception}}}}
}}


'''''Mortal Kombat: Deception''''' is a fighting game developed and published by Midway as the sixth installment for the ''Mortal Kombat'' (''MK'') series. ''Deception'' was released for the PlayStation 2 and Xbox in October 2004, while a Nintendo GameCube version was published in March 2005. ''Mortal Kombat: Deception'' follows the storyline from the fifth installment, ''[[Mortal Kombat: Deadly Alliance]]''. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.
'''''Mortal Kombat: Deception''''' is a fighting game developed and published by Midway as the sixth installment for the ''Mortal Kombat'' (''MK'') series. ''Mortal Kombat: Deception'' follows the storyline from the fifth installment, ''[[Mortal Kombat: Deadly Alliance]]''. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.


== Problems ==
== Problems ==
===FIFO Freezing===
{{Problems|{{#vardefineecho:problems|
The game crashes at random with a FIFO opcode error. [http://forums.dolphin-emu.com/thread-9932.html This patch] may resolve the issue, but currently causes problems with other games.
 


===Audio===
}}}}
Minor sound issues occur.


===Texture Bugs===
== Enhancements ==
Minor texture bugs occur.
=== IR>1x and Shadow Issues ===
The player's shadow has small rectangles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native.


===Flickering Video===
=== 16:9 Widescreen Gecko Code ===
FMVs tend to flicker.
==== NA ====
<pre>$16:9 Widescreen
C21DDE54 00000004
ED041828 3E203F40
62310000 3E403F80
62520000 9222A960
92420000 00000000
C21DDE6C 00000002
C1220000 ED090024
60000000 00000000
04256388 C022A960
04256398 C0220000
04256530 C002A960
0425653C C0020000
</pre>


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =
|efbscaledcopy = Off
|dualcorenotes        =
|efbscaledcopynotes = Avoid lines on shadow edges /w IR>1x
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy         =  
|efbscaledcopynotes   =
|disablefog            =
|disablefognotes      =
|efbcopy              = Texture
|efbcopynotes          = Prevents some texture errors and gives a little speedup
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|mmu                = On
|mmunotes          = If disabled Dolphin will crash on initial loading screen with a TLB error
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|6676|****}}
{{VersionCompatibilityVersion|5350|****|}}
{{VersionCompatibilityVersion|4.0.2|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=6676|OS=Windows 7 x86|CPU=Intel Core 2 Duo E7300 @ 2.67 GHz|GPU=nVidia GeForce 9600GT|result=Playable (30-40 FPS, big freezes, small graphic artifacts|tester=)}}
{{testing/entry|revision=6676|OS=Windows 7|CPU=Intel Core 2 Duo E7300 @ 2.67 GHz|GPU=NVIDIA GeForce 9600 GT|result=Playable (30-40FPS, big freezes, small graphic artifacts)|tester=}}
{{Test Entry|revision=7250|OS=Windows XP x86|CPU=Intel Pentium Dual Core E2180 @ 2 GHz|GPU=nVidia GeForce 7100GS|result=Perfect (45-50 FPS)|tester=}}
{{testing/entry|revision=7250|OS=Windows XP|CPU=Intel Pentium E2180 @ 2 GHz|GPU=NVIDIA GeForce 7100 GS|result=Perfect (45-50FPS)|tester=}}
|}
{{testing/entry|revision=4.0-4803|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however.|tester=Xerxes}}
{{testing/entry|revision=4.0-5078|OS=Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3 GHz|GPU=NVIDIA GeForce GTX 650|result=Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but after {{revision|4.0-5070}} this seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay.|tester=Xerxes}}
{{testing/entry|revision=4.0-6144|OS=Windows 7|CPU=Intel Core 2 Quad Q8300|GPU=AMD Radeon HD 7870|result=There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60FPS and is otherwise pretty good emulated.|tester=Pit-O-Matic}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=XpONz72FQHY Mortal Kombat Deception on Dolphin]
{{VideoGallery
|vid1=zRzOoRf4EAM|cap1=Dolphin Emulator 4.0.1 - Mortal Kombat: Deception (1080p HD) - Nintendo GameCube
|vid2=XpONz72FQHY|cap2=Mortal Kombat Deception on Dolphin
|vid3=V65tPC7l81A|cap3=Mortal Kombat: Deception on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube)
}}
 
{{Navigation/Mortal Kombat}}


[[Category:GameCube games]] [[Category:Fighting games]]
[[Category:GameCube games]]
{{Navigation Mortal Kombat}}
[[Category:Ships with debugging symbols]]

Latest revision as of 21:07, 1 March 2024

Mortal Kombat: Deception
MortalKombatDeceptionGC.jpg
Developer(s) Midway Games
Publisher(s) Midway Games
Series Mortal Kombat
Platform(s) GameCube
Release date(s) NA March 1, 2005
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Mortal Kombat: Deception
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Mortal Kombat: Deception is a fighting game developed and published by Midway as the sixth installment for the Mortal Kombat (MK) series. Mortal Kombat: Deception follows the storyline from the fifth installment, Mortal Kombat: Deadly Alliance. The story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender from Earthrealm. As such, the surviving warriors from the previous titles join forces to confront Onaga.

Problems

There are no reported problems with this title.

Enhancements

IR>1x and Shadow Issues

The player's shadow has small rectangles surrounding it when using IR>1x. To prevent that, turn off Scaled EFB Copies or set "Internal Resolution" to Native.

16:9 Widescreen Gecko Code

NA

$16:9 Widescreen
C21DDE54 00000004
ED041828 3E203F40
62310000 3E403F80
62520000 9222A960
92420000 00000000
C21DDE6C 00000002
C1220000 ED090024
60000000 00000000
04256388 C022A960
04256398 C0220000
04256530 C002A960
0425653C C0020000

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Scaled EFB Copy Off Avoid lines on shadow edges /w IR>1x

Version Compatibility

The graph below charts the compatibility with Mortal Kombat: Deception since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r6676 Windows 7 Intel Core 2 Duo E7300 @ 2.67 GHz NVIDIA GeForce 9600 GT Playable (30-40FPS, big freezes, small graphic artifacts)
r7250 Windows XP Intel Pentium E2180 @ 2 GHz NVIDIA GeForce 7100 GS Perfect (45-50FPS)
4.0-4803 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Starts. At the end of the Netherrealm segment of Konquest mode the game will autosave and then load the Nexus; this autosave will corrupt and break your profile causing you to lose all progress. The game also hung on a FIFO Overflow error once as well. When it works it plays with only very minor graphical glitches at consistent 100% speed, but it's impossible to complete Konquest mode because of the save corruption. All other modes tested work fine however. Xerxes
4.0-5078 Ubuntu 14.10 Intel Core i3-3220 @ 3.3 GHz NVIDIA GeForce GTX 650 Almost perfect. I replayed the game again after deleting my save and I made it past the part where the profile corrupted before, so it must have been an isolated case. My suggestion is not to use savestates. Also Ashrah's spinning special moves with the particle effects used to make the game stutter and could cause a FIFO Overflow, but after 4.0-5070 this seems to be much more stable. The only graphical problems I noticed were Shujinko's mouth in cutscenes floating as a square in front of his face, and around some pieces of scenery I could see through the floor, but neither of these are really noticeable at native resolution and neither affect gameplay. Xerxes
4.0-6144 Windows 7 Intel Core 2 Quad Q8300 AMD Radeon HD 7870 There are black lines on the floor under the feet of the characters circling them, especially noticeable in Konquest Mode, no options seem to fix that, but runs at a stable 60FPS and is otherwise pretty good emulated. Pit-O-Matic

Gameplay Videos