Mushroom Men: The Spore Wars
|Mushroom Men: The Spore Wars
|Red Fly Studio
|Gamecock Media Group
|NA December 2, 2008
EU March 27, 2009
|Single-player, Co-op (2)
|Wii Remote + Nunchuk
Mushroom Men: The Spore Wars shows gamers the mundane world from the surreal perspective of a three inch high Mushroom Man. As the brave Bolete Mushroom named Pax players can wreak havoc on their enemies by transforming common household trinkets and trash into weapons and tools.
Mushroom Men inhabit the world that goes on while we humans are looking the other way, in the twilight hours when we sleep. We tower above them and go about our business completely unaware of the war waged at our feet.
After the comet had passed, the scientists concluded that the strange, green dust had no effect on the world. No one noticed that tiny plants and fungi were acting strangely. Mushrooms, cacti, flowers and vines had awakened to full consciousness. Tribes quickly formed, building plant and fungi nations and with nation building... came war!
Videos in this title require XFB set to Real to be displayed. Fixed with Hybrid XFB in.
In versions newer than, Pax will loose every item after changing levels, preventing progress.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Mushroom Men: The Spore Wars since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Intel Core i5-3570K
|NVIDIA GeForce GTX 1070
|Working again. May have to delete corrupted savefiles from older versions for it to save properly.
|Intel Core i5-6600K @ 4.06 GHz
|NVIDIA GeForce GTX 970
|Near perfect 30FPS. Cut-scenes show up black with XFB on but the rest of the game is flawless.