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Kirby 64: The Crystal Shards
|Kirby 64: The Crystal Shards|
|Platform(s)||Virtual Console, Nintendo 64|
|Release date(s)|| Nintendo 64|
JP March 24, 2000
NA June 26, 2000
EU June 22, 2001
NA February 25, 2008
EU March 7, 2008
JP April 15, 2008
KO September 16, 2008
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Classic Controller, GameCube Controller|
|GameIDs||NAMJ01, NAME01, NAMP01, NAMT01|
Kirby 64: The Crystal Shards, known in Japan as 星のカービィ64 Hoshi no Kirby 64 (Kirby of the Stars 64), is a Nintendo 64 platform game developed by HAL Laboratory and published by Nintendo, a sequel to Kirby's Dream Land 3, and one of few Kirby titles not directed by Masahiro Sakurai who voiced King Dedede in the game, and where Meta Knight never appears.
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in.
Cutscene Border Glitches
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Kirby 64: The Crystal Shards since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||AMD Phenom II X4 955||NVIDIA GeForce GTX 570||Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.||Net_Bastard|
|Windows 7||AMD Phenom II X4 955||NVIDIA GeForce GTX 570||Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.||Net_Bastard|
|Windows 10||Intel Core i7-6700K @ 4.5Ghz||NVIDIA GeForce GTX 970||Didn't play extensively, but only remaining issue seems to be with OpenAL audio.||Kolano|