NASCAR The Game: Inside Line
NASCAR The Game: Inside Line | |
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Developer(s) | Eutechnyx, Brain in a Jar |
Publisher(s) | Activision |
Series | NASCAR |
Platform(s) | Wii |
Release date(s) | NA November 6, 2012 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Experience NASCAR racing any way you want in NASCAR The Game: Inside Line the sequel to NASCAR The Game: 2011! From quick-hit challenges to the race for the checkered flag to the relentless pursuit of the Sprint Cup, it's all here. Compete as your favorite driver in Season Mode. Create your own driver and compete over multiple years in Career Mode. You'll not only jockey for position with other drivers on the track, you'll compete to earn your team dollars from over 60 official NASCAR sponsors. Relive the most remarkable moments in racing history in Challenge Mode. Pick from over 120 customizable looks for your car in the Paint Booth, face off with friends in split-screen multiplayer, and more.
Emulation Information
Controller Map Overlap
NASCAR The Game: Inside Line is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Invalid Reads/Game Crashes
This game has bugs leading to game crashes. If an AI driver or player driver invalidly enters pit lane while at max damage, the game can crash. If MMU Emulation is off, instead of crashing the game will throw "Invalid Read Errors" instead.
This bug has been verified to happen on Wii and is not a flaw in Dolphin.
Extremely Demanding
This game is extremely difficult to run full-speed on the default settings. This is because Dolphin does not have accurate GPU timings; the game actually runs closer to 20 FPS on a Wii in traffic. The game **will** attempt to run at 60 FPS even on console, but the lack of GPU timings in Dolphin makes it so it's always attempting to run at 60 FPS.. By turning on SyncGPU (or using Single Core) and setting the emulated GPU clock down, you can get closer to the real GPU timings, making it much easier to run full speed.
Missing Textures
Some cars are missing textures. This is not a bug in Dolphin but a bug in the game.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with NASCAR The Game: Inside Line since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-750 | Windows 10 | Intel Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | Demanding. The game has lot of weird quirks with the gameplay, but it appears to be by design after playing on console. | JMC4789 |
Gameplay Videos
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- Eutechnyx (Developer)
- Brain in a Jar (Developer)
- Activision (Publisher)
- NASCAR (Series)
- North America (Release region)
- 2012 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 5.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Untested for 10000+ revisions
- Wii games