|Virtual Console, Nintendo 64
NA December 3, 1996
EU April 12, 1998
EU March 28, 2008
NA March 31, 2008
|Single-player, Multiplayer (2)
|Classic Controller, GameCube Controller
Slam the pedal to the metal and hang on for a wild race across the highways of America in Cruis'n USA. Catch all the roadside scenery and famous landmarks from three different driving perspectives - from San Francisco's Golden Gate Bridge, South Dakota's Mount Rushmore to the rolling hills of Appalachia! Select one of five difficulty levels and even remove street traffic or rival racers from the course. Select one of 10 short courses or go the distance on an extended 14-stage road race.
No Controller Pak Saving
As was the case in the official Wii Virtual Console release, there is no support for the original Nintendo 64 release's Controller Pak functionality.
Ordinary saving will work, but copying savefiles onto a Controller Pak won't work.
There are no reported problems with this title.
Addressing Low Framerates
Nintendo 64 emulation is strenuous for the Wii. Sluggish framerates can be improved by using Dolphin's options to overclock the Wii CPU (under Config/Advanced). A CPU Clock Override of 175% should keep the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Cruis'n USA since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|AMD FX 4130 @ 3.8 GHz
|AMD Radeon HD 6670
|Slow but playable
|Intel Core i7-3630M @ 2.4 GHz
|NVIDIA GeForce GTX 660M
|Accurate emulation, exhibited occasion bug when switching from Wii menu to game.
|Intel Core i5-4460 @ 3.2 GHz
|NVIDIA GeForce GTX 970
|Accurate emulation. Very slow framerate in-game with default settings. A CPU Clock Override of 175% kept the framerate at a stable 30 FPS (1 player only) with no noticeable side effects. 2 player mode required an even higher override of 250% to avoid slowdown on San Francisco; the most stressful track I've encountered. No noticeable bugs at 250% either, just a shorter draw distance in 2 player mode (probably just an engine limitation). I only played about 8 races in 'Cruise the USA' mode, so that gives me a pretty good idea on how the rest of the game will play out.